XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Long War Vs. Rebalance
Where can I get them and what's the differences the only stuff I can find on this stuff is from 2016.
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1-15 van 16 reacties weergegeven
Rebalance is pretty much totally different from Long War. Other than 8 base classes in both and officers instead of medals, and 5 tiers of weapons - these are totally different games. Literally almost every aspect of Long War has been reworked or changed, or removed. In short - Rebalance vs Long War is like Long War vs vanilla.
They're both available on nexus: https://www.nexusmods.com/xcom

When looking for mods your best bets are nexus.com and moddb.com.
Rebalance is just long war with ini tweaks.

change my mind Szmind.
Origineel geplaatst door red255:
Rebalance is just long war with ini tweaks.

change my mind Szmind.

Used to be maybe in 2016. It has tons of changes to code and additional mutator-based minimods (mostly mine by the way) - changing core mechanics. Not that I am fond of most of them, but to list the flagship ones based on code-changes:
1. squadron aircombat (multiple ships sent and attacking at once)
2. overwatch fire reacting to every action (basically Covering Fire being permanently bound to overwatch) but only vs visible enemies (no OW fire vs a new unit coming into view of OW) - there are many exceptions to it based on perks
3. %DR everywhere and "penetration" as a new mechanic
4. chained pod-reveal (revealing a pod triggers all pods visible to the activated pod)
5. Outsiders starting with low stats at mission start and "growing" over the mission (meant to encourage possibly fast engagement)
6. Fatigue based on mission's length
7. Ethereals gaining Overpower aura (whatever it works like, lol - sort of basilisc gaze)
8." Scout senses" (soon coming within MiniMods Collection as well) - a scout triggers "hear sound" cues pointing to nearest not-visible enemy each time he moves to new position.
9. much more UFOs to deal with while less impact of letting them fulfill their missions
10. totally new council request system - a council can ask you for any stuff (even way beyond your capabilities or not even researched yet) giving you say 160 days.
11. Grey market having fluctuating prices - you can try to bargain.
12. At the end of mission you can decide to pay for extra salvage team to retrieve more resources.
13. You can speed up healing by injecting meld.
14. You can clear perks of a soldier paying meld.
and much, much more... (even I cannot track all this).

Well - does that make you change your mind? :)) Hey - why don't you try some of my MiniMods, they are non-invasive easily selectible and tuned via .ini. Have some new fun!
This looks very nice. One can install both at the same time? I don't mean to run them together.
Origineel geplaatst door Yosuf:
This looks very nice. One can install both at the same time? I don't mean to run them together.

No. Because you install LWR by replacing core .upk files of the game with their LWR version (overwriting LW files).
i just started a campaign 2 weeks ago, really enjoying long war rebalanced., i had previously given up on long war as it was too tough for me, lol, i want to have fun, not get frustrated.
lots of neat differences in the rebalaced mod (installed overtop of long war),
so far so good, except i need more soldiers than the 40 i have, 1/2 injured , 1/2 tired due to the multiples of missions thrown at you at once.
There's a second wave option to extend the game. Did you try that? It's just vanilla Xcom except stretched out.
Laatst bewerkt door Daddy Shark; 19 okt 2020 om 13:35
Toenails (sorry, but disgusting username xD), if your soldiers are really too wounded and tired, you always have the option to get rid of the really heavy wounded soldiers and hire a fresh newbie in place. just make sure to have one small roster of continuously trained soldiers as your future elite force.

But in need, fire those highly wounded guys that only had one battle and get a new one.
I haven't played Rebalance but in LW you don't have to run every available mission. Depending of the state of your roster it's best to ignore some.
Origineel geplaatst door Lt. Ruben:
Toenails (sorry, but disgusting username xD), if your soldiers are really too wounded and tired, you always have the option to get rid of the really heavy wounded soldiers and hire a fresh newbie in place. just make sure to have one small roster of continuously trained soldiers as your future elite force.

But in need, fire those highly wounded guys that only had one battle and get a new one.
Why would you fire them? They don't cost anything and the barracks space is plenty, and they also get passive xp for just existing
ya, i wouldn't even consider firing them, i'll need them later, even if they only have one skill.
also, soldiers cost a lot now, i think it's $100. now with the mod, although you can pull in $4 -5000 a month , money is still tight with everything else demanding attention.
i just got into lasers now and have met a couple of nasty aliens where i have considered bugging out.
fun so far!
to the op; see here;
https://www.ufopaedia.org/index.php/Long_War_Rebalance
oh i thought his barracks were entirely full with wounded staff. that was my reason for firing.

Otherwise i really don't see a problem? don't excavate anything you don't need to excavate and don't build elevators that aren't necessary at the time. Stock up on soldiers and rotate them.
Otherwise i really don't know how you get into that much trouble. You might need a bit better strategy to minimize both damage and time spent on missions?

also the soldiers only cost 25$ if i remember correctly.
hey, szmind i'd have a question that you might be able to answer: is there a way to get old releases of LWR ? i had a campaign going in end of june-juli 2019 and it was nearly done. Doesn't work with the new version (obviously) so i'd love to be able to grab the old version of LWR until i finished my campaign.
Laatst bewerkt door Lt. Ruben; 20 okt 2020 om 12:47
Origineel geplaatst door Lt. Ruben:
hey, szmind i'd have a question that you might be able to answer: is there a way to get old releases of LWR ?
You should visit Discord server of LWR and ask your question there. You will definitely get help. Some active people there archive everything and are willing to share :D
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