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Rocketeers get the Gauss upgrade recoiless rifle, and the final Blaster launcher upgrade.
a Rocketeer packs 3 main rockets and 2 shredders.
a shredder rocket is very useful, mainly for setting up in the zone kills vs ....crystallids, and uh drones and seekers maybe.
trying to word this. I take rockets on missions where theres no chance of me attempting captures.
I.E. terror missions and large landeds. just going to go in and blow stuff up
I mean I understand how they meant it with the scattering, but its just so useless. A grenade at least finds it target and it even fly's above cover and can be thrown nearly as far as a rocket.
a reliable rocket reqires some setup but you can get it down to 1.5scatter at medium range
they are also purely there for those rockets
so give them an smg to compensate for their rocketspeed reduction
unce you get seekerswarms or droneswarms or an intire pod of disks, you will learn to appreciate a schredder and heat rocket
schredders are really the best part of roketeers
with some smart cover use you can fire them in relatively risky positions
for any other rocket make sure your people are nowhere near
rockets also have the benefit of being able to blow up a car in the same turn
a single grenade can set of a car but it usually takes a turn to blow
but a rocket can easely get an extra 8 dmg
so thats 16? dmg vs stupid xenos
thats a significant amount even if you can only do it once in 2missions
but the main strength of roketeers is the blaster launcher
combine that with the skills that give it extra range make it into a aoe sniper that always hits
they only get it very late game, but it makes up for their lack in the early game
late game I nearly never use rocketeers, opting to use MEC instead, with the mine launchers if I wanted EXPLOSIONs.
For drone/Seeker/floater pods, the solution seems to be an in the zone sniper with a reflex rifle. and flak ammo. I have very little issue cleaning them up. Can kill up to 10 of the buggers a turn.
i rarely use one, and if, never for explosions
rockets do more dmg at longer range more reliable then mechs can
i do like an overwatch build mech sinse they are bulletmagnets anyway
and for that sniper build you need a high lvl sniper and a gun good enough to kill it in one shot
and you need to be able to see seekers to shoot them
firing a schredder rocket can reveal them and the schredder effect makes it easyer to do the sniper clear when your a little slow in getting the required gun
its nice in the early game
and seekers cant take cover so they always get hit by schredders
I mean sure you could spend all those resources on MECs and use them as paperweights, thats....cool. I guess.
But if you want to WIN the war....maybe use them better?
if you are going to use that many resourses on a mech so you can have something that hides in the back and is outperformed by someone with an unupgraded rocketlauncher
well i dont want to go into a lengthy discussion on how to use mechs and why you are using your mechs wrong
but usually i dont spend that many resourses on them sinse i dont bother, they are outperformed by regular troops especially once psy is added
and i won my wars without initweeks
and no you dont need a blasterlauncher to reveal seekers and make them killable for your sniper
a blasterlauncher would just wipe the seekers out, no need for a sniper
but early game when your sniper doesnt have that firepower and a schredder cant intakill any mech having the combo is valuable
the long range aoe requires a blasterlauncher, why would you do that to seekers, then they would hide after your rocketeers move
that makes no sense unless you do every tweek to nerf the aliens possible
2. I don't know like you but I don't judge units by only damage. I judge them by mobility, skills, flexibility in battle, health, aim, range and I still say that Mech ends up better on longer run against final types of enemies.
3.Mechs aren't that much expensive y'know. Augment and building mech suit cost very little when you compare how much you have to spend on full the best equipment for a roketeer.
but when comparing explosives tho, more damage=better
and roketeers have schredders making them more versatile too
and again, that difference becomes even bigger once psy is added
if there where psy mechs i could understand you tho
and back when flamers where guaranteed panick, then it made sense too
3.rocketeers equipment can be used by the rest of the squad, and you also need all the foundry stuff to make mechs any good but that was mostly a reply to
:/ should quote more i guess
especially when having a discussin with two people
....also never really had a problem with non-boss drones and seekers. would rather kill them for their resources than blow them up.
Then they become kind of useless until you get the Blaster Launcher. This one doesn't do incredible amounts of damage, but to be able to "shoot around the corner" over long distances is just handy. You can blow up mines from you MEC that way too and deal a considerable amount of damage to a group of aliens.
Mines have no scatter, and you can blow them up with your grenadier. If you do this to shredded targets, few will survive. Also, your Archer can function as full cover while he is doing his job, and he doesn't need to be fragile at all, with a Devastator suit and Absorption Fields. Also don't forget to equip the tac sense item (forgot the name). Truth is, my MECs hardly ever got hit in the last 5 missions or so, even though the enemy squads focus about 75-80% of their shots on them.
Not sure if their mines do, probably do. if I was going to make an archer MEC. Would be:
Heat Warheads
Mayhem
...question.... why would you take sapper when Ranger is the same level for +1 secondary mec weapons, are mines NOT secondary mec weapons?
Packmaster
Dangerzone
Tandem warheads.
And load the thing with 3 mine launchers.
Mine does 6-14 base. 3 charges per equip, +1 packmaster for 12 mines.
a Blaster Launcher does 8-16 Base with a max of 3 rockets.
I also believe throwing a mine...does not end your turn? so you can throw two mines a turn? Haven't tried it in a while, might require a perk.
and then you just trigger the mines with a flush or grenade or something.