XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Maddin Jun 15, 2017 @ 7:21pm
LW Rocketeers are useless?
I can't find any use for them. In vanilla they had the machine gun and that Ohh ♥♥♥♥ button.
But in LW they are just useless. I mean yes, i get more rockets aka. more ♥♥♥♥ that fly's completly wrong and maybe even kills my own teammate.
They only have one use, destroying close range big cover. As for everything else, they simply never hit.
I just managed to kill 2 of my teammates by a rocket just flying into them.
Am i overseeing anything? They are slow, don't deal much standart damage and hit like ♥♥♥♥.
Grenadiers are just worth ten times more.
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Showing 1-15 of 29 comments
red255 Jun 15, 2017 @ 7:30pm 
Welll... you could reduce the rocket scatter default value in the ini from 7.something to something more managable. like 4.

Rocketeers get the Gauss upgrade recoiless rifle, and the final Blaster launcher upgrade.

a Rocketeer packs 3 main rockets and 2 shredders.

a shredder rocket is very useful, mainly for setting up in the zone kills vs ....crystallids, and uh drones and seekers maybe.

trying to word this. I take rockets on missions where theres no chance of me attempting captures.

I.E. terror missions and large landeds. just going to go in and blow stuff up
Maddin Jun 15, 2017 @ 7:37pm 
I also thought that shredders would be useful. Until they just never ♥♥♥♥♥♥♥ hit.
I mean I understand how they meant it with the scattering, but its just so useless. A grenade at least finds it target and it even fly's above cover and can be thrown nearly as far as a rocket.
red255 Jun 15, 2017 @ 7:49pm 
Well as I said, I changed the scatter from 7.8 or whatever, to 4.
Maddin Jun 15, 2017 @ 9:19pm 
Yeah I'm really bad at that stuff and I actually don't like to edit stuff in game data.
Ashardalon Jun 16, 2017 @ 7:11am 
use the aim skill
a reliable rocket reqires some setup but you can get it down to 1.5scatter at medium range
they are also purely there for those rockets
so give them an smg to compensate for their rocketspeed reduction
unce you get seekerswarms or droneswarms or an intire pod of disks, you will learn to appreciate a schredder and heat rocket

schredders are really the best part of roketeers
with some smart cover use you can fire them in relatively risky positions
for any other rocket make sure your people are nowhere near

rockets also have the benefit of being able to blow up a car in the same turn
a single grenade can set of a car but it usually takes a turn to blow
but a rocket can easely get an extra 8 dmg
so thats 16? dmg vs stupid xenos
thats a significant amount even if you can only do it once in 2missions

but the main strength of roketeers is the blaster launcher
combine that with the skills that give it extra range make it into a aoe sniper that always hits
they only get it very late game, but it makes up for their lack in the early game
red255 Jun 16, 2017 @ 7:36am 
*Shrug*

late game I nearly never use rocketeers, opting to use MEC instead, with the mine launchers if I wanted EXPLOSIONs.

For drone/Seeker/floater pods, the solution seems to be an in the zone sniper with a reflex rifle. and flak ammo. I have very little issue cleaning them up. Can kill up to 10 of the buggers a turn.
Ashardalon Jun 16, 2017 @ 7:45am 
dont like mechs
i rarely use one, and if, never for explosions
rockets do more dmg at longer range more reliable then mechs can
i do like an overwatch build mech sinse they are bulletmagnets anyway

and for that sniper build you need a high lvl sniper and a gun good enough to kill it in one shot
and you need to be able to see seekers to shoot them
firing a schredder rocket can reveal them and the schredder effect makes it easyer to do the sniper clear when your a little slow in getting the required gun
its nice in the early game
and seekers cant take cover so they always get hit by schredders
Mutant Overlord Jun 16, 2017 @ 8:18am 
Originally posted by Ashardalon:
dont like mechs
i rarely use one, and if, never for explosions
rockets do more dmg at longer range more reliable then mechs can
i do like an overwatch build mech sinse they are bulletmagnets anyway
on longer run , mech is way faster, stronger and have more health, especially max out level with all foundry upgrades
Last edited by Mutant Overlord; Jun 16, 2017 @ 8:19am
red255 Jun 16, 2017 @ 9:18am 
....yeah. When the rocketeer requires the blaster launcher, not sure your point about the sniper requiring a good gun was one Don't want to get into lengthy discussions on how to use MECs and why you are using your MECs wrong.

I mean sure you could spend all those resources on MECs and use them as paperweights, thats....cool. I guess.

But if you want to WIN the war....maybe use them better?
Ashardalon Jun 16, 2017 @ 9:28am 
a fully specialized mec does less damage with its mines then an average roketeer
if you are going to use that many resourses on a mech so you can have something that hides in the back and is outperformed by someone with an unupgraded rocketlauncher
well i dont want to go into a lengthy discussion on how to use mechs and why you are using your mechs wrong

but usually i dont spend that many resourses on them sinse i dont bother, they are outperformed by regular troops especially once psy is added

and i won my wars without initweeks


and no you dont need a blasterlauncher to reveal seekers and make them killable for your sniper
a blasterlauncher would just wipe the seekers out, no need for a sniper
but early game when your sniper doesnt have that firepower and a schredder cant intakill any mech having the combo is valuable
the long range aoe requires a blasterlauncher, why would you do that to seekers, then they would hide after your rocketeers move
that makes no sense unless you do every tweek to nerf the aliens possible
Mutant Overlord Jun 16, 2017 @ 9:37am 
Originally posted by Ashardalon:
a fully specialized mec does less damage with its mines then an average roketeer
if you are going to use that many resourses on a mech so you can have something that hides in the back and is outperformed by someone with an unupgraded rocketlauncher
well i dont want to go into a lengthy discussion on how to use mechs and why you are using your mechs wrong

but usually i dont spend that many resourses on them sinse i dont bother, they are outperformed by regular troops especially once psy is added

and i won my wars without initweeks


and no you dont need a blasterlauncher to reveal seekers and make them killable for your sniper
a blasterlauncher would just wipe the seekers out, no need for a sniper
but early game when your sniper doesnt have that firepower and a schredder cant intakill any mech having the combo is valuable
the long range aoe requires a blasterlauncher, why would you do that to seekers, then they would hide after your rocketeers move
that makes no sense unless you do every tweek to nerf the aliens possible
1.Who said that I am gonna use mines? Damage from upgraded minigun is enough to deal more damage than puny rocket. Not to mention how often you can use it.
2. I don't know like you but I don't judge units by only damage. I judge them by mobility, skills, flexibility in battle, health, aim, range and I still say that Mech ends up better on longer run against final types of enemies.
3.Mechs aren't that much expensive y'know. Augment and building mech suit cost very little when you compare how much you have to spend on full the best equipment for a roketeer.
Last edited by Mutant Overlord; Jun 16, 2017 @ 9:38am
Ashardalon Jun 16, 2017 @ 9:47am 
Originally posted by 暗黒卿 MUTANT OVERLORD:
1.Who said that I am gonna use mines? Damage from upgraded minigun is enough to deal more damage than puny rocket. Not to mention how often you can use it.
Originally posted by red255:
late game I nearly never use rocketeers, opting to use MEC instead, with the mine launchers if I wanted EXPLOSIONs.
2. to each their own, i get more out of regular troops
but when comparing explosives tho, more damage=better
and roketeers have schredders making them more versatile too
and again, that difference becomes even bigger once psy is added
if there where psy mechs i could understand you tho
and back when flamers where guaranteed panick, then it made sense too
3.rocketeers equipment can be used by the rest of the squad, and you also need all the foundry stuff to make mechs any good but that was mostly a reply to
Originally posted by red255:
I mean sure you could spend all those resources on MECs and use them as paperweights, thats....cool. I guess.
:/ should quote more i guess
especially when having a discussin with two people
Last edited by Ashardalon; Jun 16, 2017 @ 9:49am
red255 Jun 16, 2017 @ 10:44am 
yeah. Well I know my Pathfinder mec can straight up kill a Mectoid with two rounds from his particle gun. the sectoids go down eventually but they are just sectoids, really can't do anything just leaving them alive.

....also never really had a problem with non-boss drones and seekers. would rather kill them for their resources than blow them up.
Paddelboot Jun 16, 2017 @ 1:30pm 
Rocketeers are usefull early game against flying targets and to shred high health xenos. With HEAT warheads, even a shredder rocket can take out a whole pod of Seekers. Steady their weapon for reduced scatter as someone said. You should hit fine, with the occasional miss.

Then they become kind of useless until you get the Blaster Launcher. This one doesn't do incredible amounts of damage, but to be able to "shoot around the corner" over long distances is just handy. You can blow up mines from you MEC that way too and deal a considerable amount of damage to a group of aliens.

Originally posted by Ashardalon:
a fully specialized mec does less damage with its mines then an average roketeer

Mines have no scatter, and you can blow them up with your grenadier. If you do this to shredded targets, few will survive. Also, your Archer can function as full cover while he is doing his job, and he doesn't need to be fragile at all, with a Devastator suit and Absorption Fields. Also don't forget to equip the tac sense item (forgot the name). Truth is, my MECs hardly ever got hit in the last 5 missions or so, even though the enemy squads focus about 75-80% of their shots on them.
Last edited by Paddelboot; Jun 16, 2017 @ 1:31pm
red255 Jun 16, 2017 @ 3:13pm 
MECs come with combined arms, which means their main cannon ignores several points of DR

Not sure if their mines do, probably do. if I was going to make an archer MEC. Would be:
Heat Warheads
Mayhem
...question.... why would you take sapper when Ranger is the same level for +1 secondary mec weapons, are mines NOT secondary mec weapons?
Packmaster
Dangerzone
Tandem warheads.

And load the thing with 3 mine launchers.

Mine does 6-14 base. 3 charges per equip, +1 packmaster for 12 mines.

a Blaster Launcher does 8-16 Base with a max of 3 rockets.

I also believe throwing a mine...does not end your turn? so you can throw two mines a turn? Haven't tried it in a while, might require a perk.

and then you just trigger the mines with a flush or grenade or something.
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Date Posted: Jun 15, 2017 @ 7:21pm
Posts: 29