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https://www.ufopaedia.org/index.php/Alien_Missions_(Long_War)
-low altitude MAYBE intercept
-high altitude ALWAYS intercept
-NOE altitude ALWAYS intercept bomber and terror ships. NEVER intercept the rest- they will land and you get more salvage from them this way. Intercepting abductor is pointless too.
High-flying ayys are trying to shoot it down.
NOE ayys don't really care about your sats, lul.
If you find a scout flying low, shooting it down can stop the ayys sending a fighter/destroyer after your sat, which might be a bit harder to shoot down.
Also, attempting to intercept a UFO will prevent the ayys from getting bonus research. Every UFO that goes ignored gives the ayys 1 day of research. It isn't much, but it adds up. Plus, any non-destroyed UFOs still cost the ayys resources for repairs, which is nice.
Also, why people call aliens ayy? Is this a meme thing?
Loosing a sat is a not worth preventing the ayys from earning 1 or 2 days of bonus research, either, so don't risk it when low on interceptors. A landed UFO that completes it's mission might grant the ayys bonus research, so raid 'em before they escape.
That being said, each UFO kill gives your interceptor +1 aim, regardless of type, so farming scouts can help your interceptors kill big boys later on.
anything bigger and you should probably let it be.
Before a Terror mission an abductor comes to just cruise around it doesn't do anything so it could be ignored and is really hard to take down.
everything thats going to land comes in really fast NOE. if its going to land it comes straight in and lands. If its not going to land it will turn.
so the only things you really have options to shoot down are the terror ships that stick around longer which are quite heavily armed.
I mean late game you got some fusion lances and some modules you could probably try to take on a UFO assault ship to prevent a base defense or terror mission. But they come straight in so not likely with anything less than full firepower to take it out in one engagement.
The information is in the location tab.
Being a low-flying scout, that one is likely trying to discover your sat. It won't shoot it down, but it will ask The Powers That Be to send something in to whack it later, so try to stop it even sending that message.
and finally the funds yielded from the small scout should pay for the planes required to shoot down said small scout.
From a Financial stand point looking at whether engaging that small scout is worthwhile its worth while.
if however you launch a plane at it, and the UFO STOPS without turning before your plane reaches it. Abort. return to base, the UFO will land. not worth the cost of engaging.
Blinking ships flying NOE are doing bombing runs to generate panic.
Scouts, Raiders, and Large ships flying NOE are landing for a research or harvest mission. NOE Abductors will either land for harvest or generate an Abduction mission.
Scouts and Raiders flying Low are scouting. If successful, they will send a Fighter or Destroyer to satellite Hunt later, even if you've already gotten all planned Hunts for that month.
I can't remember if it's Low or NOE, but a terror ship will do a flyover of a targetted country. This is the site of an incoming Terror mission. Later a Very Large Assault Carrier will land for the actual Terror mission.
These are the main things to be aware of until the end game.