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early alien stunning research for the arc thrower also requires alot of sectoids. 15 apparently
and captive aliens are a different item over corpses. but you can easily run thru your entire stock of sectoid corpses trading them for scientists to the council.
This website will tell you how many you'd want to keep or sell alien corpses.
You have a lot of corpses, so I'd recommend selling most of them, but keeping some for the Research/Foundry requirements (if you are doing fine in finance however, you may keep them).
Anyways played thru to August. And I find the TC's numbers a bit extreme but still within the realm of 'normal'
Month 1 is mainly sectoids, maybe some drones. Month 2 starts with the floaters and thin men.
His number of sectoids for a month of sectoids seems low, but if he did the 25 research and maybe threw some corpses to the council its not that bad.
its abnormal but not outside the realm of RNG.
if you want to discuss long war strategy, the short of it is, build motion detectors, build labs and build chem grenades.
also don't blow up all your alloys like an idiot.