XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Kael Jul 10, 2018 @ 7:47pm
Why the hell the aliens got a free move?
yea? everytime. its so... ♥♥♥♥... Really, im stealthing, got in their back and then they move -> heavy cover... WTF?!

really - the only reason i lost my ♥♥♥♥♥♥♥ soldiers is because of this ♥♥♥♥♥♥♥ free move.
i saw them -> want to shoot = free move -> full cover.

And then i get shot up in high cover with enemy 100% accuracy
Last edited by Kael; Jul 10, 2018 @ 7:58pm
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Showing 1-11 of 11 comments
Guydodge Jul 10, 2018 @ 8:16pm 
if you dont already i always kept at least 2 guys on overwatch at all times.its not going to stop the imbalance in the game.but it sometimes can damage or even take one out once in a while during the "free move".if the situation looks like it could get ugly i'll put them all on over watch every turn.
DMAN222 Jul 10, 2018 @ 8:19pm 
When a pod of aliens is first discovered, they get a chance to move. That's how the game works. It would be kinda unfair if upon coming across them you could just shoot up targets that have no cover? However, there are 2 ways to prevent this. The Battle Scanner that a Sniper can get doesn't alert the aliens but counts for the sniper's sight (assuming you have a line of sight at the target, or XCOM thinks you do, rather). Also quite a ways into the game you can research Ghost armor which lets you turn invisible for a turn until you shoot. So you won't alert the aliens immediately, meaning they don't get their free move. But upon shooting, any that remain will be alerted.
ChequeMate Jul 11, 2018 @ 4:29am 
Move, Overwatch, rinse and repeat.
red255 Jul 11, 2018 @ 4:31am 
they get a half move to scurry to cover so the game doesn't have to find cover for them relative to your position every time.

and because its a turn based game.

they get a half turn to get to cover you get first shot. its well in your advantage. stop complaining.
Amanoob105 Jul 11, 2018 @ 5:49am 
This is why I have such a love of having someone with Mimetic Skin, and preferably paired with Low Profile, scout ahead of the main group.
And when finding a pod, toss a gas grenade into their mix. They loose that free move running to cover without knowing where I am while I still know where they are, on top of all the other things gas does.

If I get really lucky that person with Low Profile will also get (I have been playing this game with training roulette active so much I can't remember a time I didn't use it) a skill that lets them carry more than one grenade. Letting me do this more than once.
red255 Jul 11, 2018 @ 2:23pm 
grenadier and packmaster I believe are what they are called, you can carry 6 grenades with both of those and tactical rigging.
Amanoob105 Jul 11, 2018 @ 4:12pm 
Originally posted by red255:
grenadier and packmaster I believe are what they are called, you can carry 6 grenades with both of those and tactical rigging.
Oh... So close, but the answer we where looking for was Grenadier and 'Deep Pockets'.

Thanks for playing though, you've been a fantastic contestant.


And even when someone gets both I find it's a bit overkill to take six of any one type of grenade into a fight. Three ghost grenades alone means that no one in my squad ever gets shot most of the time.
red255 Jul 12, 2018 @ 1:43am 
its called packmaster in long war. not sure why they would change the name of the perk.
Amanoob105 Jul 12, 2018 @ 2:55am 
Originally posted by red255:
its called packmaster in long war. not sure why they would change the name of the perk.
......I'm not apologising.....(I have seen way to much hellsing ultimate abridged lately).

That is odd though.
Last edited by Amanoob105; Jul 12, 2018 @ 2:57am
Ditsch Jul 12, 2018 @ 4:02am 
come on, if the only reason for losing soldiers is the damn half move aliens gain when approaching, the problem is maybe...

... a stupid tactic ?

hunker down, grenades, try flank when rush yourself in full cover... so many options, but blame the game and not the player
TwinuX Jul 12, 2018 @ 4:41am 
Originally posted by Amanoob105:
Originally posted by red255:
its called packmaster in long war.
......I'm not apologising.....(I have seen way to much hellsing ultimate abridged lately).

That is odd though.
Long War makes minor changes to various perk names, like Headshot becoming Precision Shot, or Close and Personal becoming Close Encounters.

As a result, it can be a tad confusing when referring to Vanilla perks after using Long War, considering that these are simply different names for the same perks.
Originally posted by red255:
not sure why they would change the name of the perk.
Probably just for the hell of it or the lols, in the case of Close and Personal becoming Close Encounters.
Last edited by TwinuX; Jul 12, 2018 @ 4:41am
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Date Posted: Jul 10, 2018 @ 7:47pm
Posts: 11