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If you don't abort a mission then you have not aborted a mission.
It explains itself.
The missions are not over until all objectives are done and all aliens are dead, which is itself also an objective all (but one that I can think of) missions have.
Ok, mini-rant over. With luck we won't be seeing another one of them.
Out of interest what mission, or type of mission, was it? What happened and why did you think aborting it would not fail it?
Personally if you had a rocket I say you should have used it. If not to kill the enemy then at least to kill their cover.
If all else fails fall back and now you don't have to babaysit anyone wait in cover for them to come to you.
I know it's not what you want to hear, but to abort a mission before all the objectives have been done is to give up on a mission. And there for will be counted as failing that mission.
Also if they did have the high ground then it's much more likely that being the problem than them being glitched. With this game if they had bugged out you wouldn't be questioning whether or not they did.
....For what little that's worth.
But at least it sounds like you didn't loose anyone, so that's good. One of the few (and/or only) benifits of aborting a mission. Exp can be a pain to get back.
To an unwary player or to someone with logical thinking after extracting your primary objective given the "Abort Mission" option is saying "Hey, you've completed the mission, you can choose to return to base and not risk any more casualties or go ahead and clear the AO and complete any secondary objectives you may have."
If the player senses that charging head on into some aliens with a fortified position would be suicide and chooses to abort the mission only to have it fail, it's annoying and only leaves the player thinking "Why the ♥♥♥♥ did it give me the option to abort after completing the primary objective only to tell me I failed?"
Not to mention, this was a council mission. The council's mission was to extract the VIP, not to kill the aliens.
Well.
I sometimes wonder who's meant to be the one in charge in this game....
I think you and I have very different ideas on what the word "abort" means. For me it is to stop, cancel and to otherwise cease doing what you are doing.
You say about people with logical mindsets, I have one of those mindsets. All mission before the council mission only ended when all the aliens where dead, so why would I think this one would go any differently when after getting the guy into the craft it didn't just end there?
As I already said, all mission have the objective of killing the invaders.
Every other mission, council or otherwise, doesn't end until their all dead. Why would you expect this one to go differently? Same for interception mission (and by "missions" I mean you looking at the screen while a plane does 'stuff'), hitting abort fails the mission and the UFO gets away.
Even after you get the person into the ship in any of those such missions central tells you to kill all the remaining aliens, or at least they have for me every time I've done such a mission. And if you try to abort a mission it gives you a warning about what you are going to do. Again, logically red is normally used to show when something is in some way bad or at least meant to be a bad idea.
As to "suicide missions", yeh, welcome to xcom. There's going to be a lot of them in this game. More so in the first half (and much more so in the first game, some of those maps where evil. One more so that any other
Though to somewhat correct one thing I said before, there are "two" (not one) missions that don't require you to kill all the aliens, and yes, their both council missions.
But, in both of these the mission itself will end when the objective is done. Going to abort it before that point will still end in a fail.
Their also more of those suicide missions I was on about.
Ok, I hope that covers everything.
and they get eaten.