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After the first three months your snipers get accuracy. 10 missions with the council medal and some continent bonuses you got 2 snipers with +20 aim, toss on a scope and some adrenal neurosympathy. then your snipers can reliably deal with things the heavies used to and the heavies become obsolete yes.
heavies are mainly for getting thru the first 3 months. they still are useful after the first 3 months, just you don't need to pay for the fragment loss to survive anymore, so your snipers and assaults manage better.
but heavies are still useful after the first 3 months for captures.
a they can carry various rockets and grenades to reduce enemies to capture thresholds without killing them with a critical. which is always frustrating.
also remember that if you bring a full squad of heavies you should have 1-2 rockets for every pod and late game you don't need many resources so you can blow up some things
anyway i don't like them too cause they are so slow ,if you use them you get your cool equipments later cause they blow up some resources and all you can do with them is : click in the middle of the enemy group to blow up everything ....booooooooooooring
personally i prefer aggressive assaults and snipers cause they are the usual units without hp and with enough damage to oneshot everything ,cause they can be insivible and cause they also have much more damage than kinetic strike mecs (and cause i don't like tanks XD )
And if you convert a heavy to MEC, do it when they're a squaddie - the stat boosts for MECs are better. Other classes should be converted as colonels.
I've blowed up 7 or 8 enemies with one rocket.
Not Created Equally you mean? and lets not. just go with default heavies for default heavies sake.
level 1 Fire rocket. 6 damage rocket, kills anything month 1,2,3 except the slingshot mutons. on impossible thin men have 6 Hp. But lets pretend classic difficulty.
Level 2. Bullet swarm vs holo target. Kinda torn here, +10% chance to hit for everyone else is likely more useful than 2 shots that likely won't hit. buy you could shoot then fire a grenade otherwise. I find myself moving and shooting alot with them so probably holo target.
Level 3 shredder rocket or suppression. Shredder rocket is a 4 damage rocket that if you fire then hit a crystallid with a frag grenade will kill the lid. so its basically a second rocket for the first 3 months.
Level 4. Heat Ammo/Rapid Reaction. heat ammo, because the greandier can't really hit anything reliably so rapid reaction isn't a good choice. Heat ammo also applies to rocket and grenades.
Level 5 Grenadier/Danger zone, grenadier, kicks frag grenades up to 4 damage. and plasma up to 6 damage. and gives you an extra use or two if you are carrying 2 already.
Mayhem/rocketeer. I usually go mayhem. as with the extra grenades I have enough boom. Rocket now does 8 damage making mutons easily stunned.
I have 1 MEC with the 18 damage punch. I use ghost grenades to sneak up on the stronger enemies and 1 shot them.
Yeah my main squad has 2 assualts with alloy canons and ghost armor.
With heavies you need to go all in with explosives or all in with suppression and shooting abilities. In my opinion if you try to balance between that, you get a more awkward soldier whose role is not clearly defined.
I think the explosive skills are better in the long run, late game you can overall get 4 alien nades 2 blaster launcher rockets and 1 shredder rocket. You don’t have to worry about corpses or weapon fragment because you already have a lot of them. This is mainly useful if you need an powerful AOE attack or just don't have any good shots. Explosives late game can be really useful to support your other classes like combining a nade with the mech’s flamethrower to wipe out a group or having an invisible soldier, spy on a group so the heavy can't launch explosives at them without them knowing your location.
The only exceptions are: if you’re playing with second wave settings like “hidden potential” and “not created equally” or have a dlc troops with good aim like “chilong” or Annette. Who are both heavies and in the case of Annette have psionic abilities.
Overall the heavy character is only good when its supporting over classes but on their own they are just average. I advice using a heavy with mech troopers or any situation that you know you need to stop thinking about civilian casualties and start doing some property damage.
Annette's class is random, chilong is alway heavy. I remember getting Annette as heavy then losing her on the next mission because I was stupid