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Play to your classes' strengths like you would with any other ability. Any time you use overwatch without a focused goal in mind, you're throwing one burst of ammo away for a potential payoff rather than a probable payoff. There's nothing wrong with that, but it can't be a surprise when it doesn't always pay off, if indeed you keep using it that way.
Rules with overwatch you should be aware of.
Overwatch is a reaction, the first enemy unit the soldier sees that moves one tile in line of sight he will take an overwatch shot against. basically if the enemy runs along a full cover wall or other object where he stops on the tile where the overwatching unit is revealed, there will be no shot. keep that in mind.
the overwatch shot is at a 70% penalty to aim and cannot crit unless the perks are taken (either the MECs advanced firing protocols, or the snipers opportunist, which also cancels the inability to crit with squadsight)
If the unit is running along a low cover wall they will get the defense bonus of low cover.
if you are dashing the chance to hit is reduced further.
basic rule of thumb, is if the enemy is in low cover its better to shoot it, if the enemy is in full cover its probably better to pull back and overwatch (break line of sight)
if the enemy has too many HP to kill with overwatching fire, lack of criticals you should probably persue a better option.
That being said, the Ayylmaos don't seem to have a problem hitting your soldiers from overwatch. Poor odds are still odds, and RNGesus does not always love you.
except ambush overwatch
no problesm with OW in 1, hitrate is more than ok (but than i play with SW Options Not created equiel and hidden potential, so anything under 70 aim gets a place in the first row to protect the important staff)
To say this was difficult to read is an understatement.
And the dude wasn’t close close, I’m saying it was within reasonable range. I believe the chance to hit when aiming was 70+, and then in overwatch ofc he whiffed.
Overwatch is ♥♥♥♥♥♥♥ in Enemy Unknown. And I’m unsure if these are useful and obvious acronyms normally, but to someone who’s never posted here, it just makes communicating a nightmare.
First things first, saying that the chance to hit ->after<- overwatch was 70% means little as that isn't the full maths. Overwatch in this game comes at a fixed penalty.
https://xcom.fandom.com/wiki/Overwatch_(XCOM:_Enemy_Unknown)
Their chance of landing that 70% shot would have been closer to 49%.
Second up, how close is "within reasonable range" when holding a sniper rifle? If they landed anywhere within 10 tiles of someone with a sniper rifle then they would have had better odds overwatching with their pistol.
For future reference with this game, the reverse is true of anyone with a shotgun and unlike Xcom2 no other guns get any bonuses to hit for being closer, this is now only true for the shotgun.
I do agree that overwatch is a bit crap though. Both games have it in common that it's the option you take only when you don't have anything better to do.
The 70% was with the sniper, just as a shot. At least it was on a save before in very similar distances. The overwatch was used this time because I wanted an extra turn to engage, so just moved up to where I was barely out of enemy sight. I’m currently on what of the save the citizens missions, which are such a pain.