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Its part of the experience of carefully picking and choosing not only your ground engagements but also the air combats.
But yes don't really expect to shoot down too many of the UFO's. Really just focus on dealing to the Hunter ones until you get Firestorms up and running.
I'd suggest to be ready to disengage your interceptor as soon as it has lost 50% HP (or even before later against bigger targets).
Depending of your starting country and the spawn point of the UFO you may be limited to one engagement but it's still better to abort than losing an interceptor (and it's not a complete loss as aliens have to pay to repair their UFOs).
Welcome to the deep end. Cement shoes are provided free and, unlike the vanilla, without option.
Now in month 2 and already got a medium hovering over Europe. That bugger can stay there.
ADDENDUM: So some (bloody most) of my rookies have a negative armour stat. I'm assuming that's Damage Reduction, and if so I'm guessing it's a miracle I managed to rank up a rookie with -4 DR.
WHY ARE THERE SO MANY -4 DR's?
its defense
its a minor debuff to cover
its pretty common
if you have someone with 5defense you both have the most survivable tank and someone that will never get shot at because your other units have worse cover in the same cover and aliens shoot the easiest target
there is only a few ways to get damage reduction in the game
some perks and -0/1 when in cover
no units have innate damage reduction
make chem grenades. and labs.
those are things you need in long war.
well you don't need them if you are doing a youtube playthru and want to have a bad time for better views. but if you want to get ahead you need labs and chem grenades.
But yes, I'll be going for chem grenades when I can. It's just gonna take a while.
EDIT: Does all the enemies have a 90% crit rate or somthing?
If you're noticing a lot of crits without being flanked it's either your brain lying to you (which is normal: the human brain acts that way) or you've been against aliens with perks like Executioner or Aggression).
Enemies have a crit rate well you got to look into the ini, it increases over time depending on the stage of alien research.
the BOSS units the pod leader types get absurd stats. ABSURD stats.
Wouldn't be surprised if they have 100% crit rate with opportunist against a flanked overwatch shot.
but the general units aren't as bad.
its just bosses. and the EXALT bosses look just like regular units except pop, 20-30 points of damage on your team. so you gotta be REAL careful of bosses.