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As to which is better? Maybe give it a go with XCOM 2 and if you want more from the series you always have the option to play XCOM EU/EW
Don't get me wrong : I have 100 hours in xcom EW, and it was fun, BUT, the mechanics in X-COM ufo defense, the original were SIGNIFICANTLY more robust, which makes for an excellent tactical game
Quite simply, as much as i like xcom EU-EW, it was watered down IMMENSELY from the original. What do I mean? well, heres some examples.
-LIne of sight in X-COM was directional, in XCOM, it was 360. Sneaking behind enemies couldn't really be done, cause they had eyes in the back of their heads
-In X-COM, anyone can use any item, but people with high strength are better with rockets, LMGS, ect, while high aim stats are better candidates for the sniper. In XCOM, classes are cookie cutter. Either you have a sniper, shotgun, chaingun, or rifle.. Theres 0 flexibility
-Stats are more complex in X-COM. You have time unitss (speed, pretty much), bravery, accuracy, throwing accuracy, strength, and reactions, and health. All of which have a use, but not everyone will be even. All can be raised some, though. In XCOM, its will, accuracy, and health.
-In X-com, inventory is editable on the fly, and you can even do stuff like tossing people extra magazines, leaving ammo at the dropship and going back for it, or even dragging an unconcious comrad to cover. In XCOM, you cannot pick up, drop, nor share equipment.
-In X-com guns and weapons have elements, and kinetic, laser, plasma, acid, fire, and explosives all perform a little different on certain targets. Some may be weak to laser, strong to kinetic, or strong to plasma, but weak to explosives. Beyond that damage is calculates on angle, back shots get less of an armor bonus for more units, and side shots are more damaging than front shots. In XCOM, any shot, from anywhere is the same, the only difference is crits for being "out of cover"
-In X-com, combat is very complex - There is how much tme units you are using to worry about (time units must be left over to try reaction fire, and THIS is tied to reactions stat) friendly fire is something to worry about, and archetecture, whole often a serious problem, can be damaged with gunfire, explosives, fire, which theres a lot to destroy, more than in XCOM. You can also have someone passing in and out from gunshot wounds / smoke inhillation, or an enemy panicking so bad they literally put the gun to their head and kill themselves
All in all, if you can stand the old graphics, and management (you have to buy ammo for guns, and make sure you load it onto the ship and then onto the people...the best team in the world is useless without the right gear) its a damn fun time.. And the variance of combat is interesting.
Its even better with openxcom, and a few mods, Such as final mod pack... In that I was facing cyberdisc terrorizers on the first month, but was able to survive with careful use of high explosive satchels which, while they destroyed an entire city block, and one of my marines, and killed several civilians, it turned the tide on an otherwise unwinnable war.
If you are into deeper tactics, I honestly recommend openxcom with ufo defense
It also helps to read the manual, the buttons are explained there.
Its fine if you don't like it, you can like what I don't I'm just putting it out there that if you want a much more robust, complex variant, which willl unfortunately require a bit more learning, this is a very good option.
Also, openxcom really elliviates many of the issues.
XcomEU<Xcom2<XcomEW<longwar mod.
so now you know where you stand.
EW or bust, then longwar.
EU would still be fun for you but would come short.
EDIT, in case you don't know, EW(enemy within) is a major expansion for EU that adds 40 new maps and a lot of goodies and a few mechanics.
and it fixes a crapton of bugs.
Xenonauts is a safer purchase for someone who didn't play any of the original X-COM games. Not that 5€ is that much for a game, just thought I mention another game that is worth checking out. Xenonauts manages to offer a similar experience to the original games, but with a lot less micromanagement. It's not perfect, but we'll see if the sequel will improve on the shortcomings of the game...
And X-COM Apocalypse is sort of easy to get into as well. Although these types of games play much more slowly than EW, so one should keep in mnd that when buying these types of games.
I'd say that the Long War mod is the perfect balance between the two. It's fun to play, but has a lot more depth, and is a lot more challanging than vanilla XCOM. It's a shame that they couldn't improve on things like the 2 action point system, 360 degree vision, the heavily flawed pod system (which punishes you for flanking) and only one base and one skyranger, but it's still a great mod that is both fun and difficult at the same time.
Call me strange, but I rather like things being so precise / complex.
That is how crouching works in Xenonauts.
Now if you wanted to make a game with a different concept like Agario, graphics don't really matter then, but I'd rather have something more immersive and realistic today mixed with great gameplay if we're talking about games on a more grand scale.
I have played xcom EU / EW / Long war for more than 500 hours. Not thinking of buying xcom 2 as yet :p