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You can stun everything except for Chryssalids, Zombies and every Mechanical unit (Drones, Disc's etc.), the one species i don't want to call out cause of spoilers is also not stunnable. Both Floater types are biological in that question so you can stun them. After Upgrade you can stun drones
For the Stun chance: 3 or less hp for unupgraded arc, 5 or less for upgraded, each hp under the max possible makes the chance better.
The one alien that you have to fight in the final battle, okay it's not necessary to point out because you only encounter them one time without long war but yea just wanted to.
Overall you just repeat the same as i did.
Even the final boss is stunnable with some effort but not worth it
Oh, then i have to say sry, it's like ages since i played normal Xcom EU/EW only playing with the Long war mod.
I thought it was like that
as i remember the final boss is different from the other. i don't know if u can stun him or not but i am pretty sure u can't mindcontrol him
Sectoid Interrogation: Beam Weapons Research Credit (speeds research time of lazer weps)
Thin Man Interrogation: UFO Tech Credit (speeds research of flight computers, better jets etc)
Floater Interrogation: Basic Armour Credit (speeds research of carapace, and skeleton armour)
Muton Interrogation: Plasma Weaponry Credit (speeds plasma weapon research)
Heavy ?????? Interogation: Flight ( MOAR FUEL FOR JETPACKS YAYYYY)
Interogate Sectoid ????????: Psionics (Faster research for all psychic technology) Note: you must autopsy or interogate the Sectoid ???????? to gain access to the psyonic labs
Interogate Muton ?????: Weapons Tech Credit (speeds research of ALL weapons technology)
Interogate Beserker: Armour Tech Credit (speeds research of ALL armour technology)
Interogate ????????: All Technology Credit (speeds research of EVERYTHING)
You cannot stun/interrogate: Drones, Cyberdiscs, Chrysalids, Uber ?????? and ????????
There is no further benefit to stunning Outsiders besides the first one to unlock the story mission.
All aliens that are stunned will drop their weapons so consider stunning many to save resources on producing plasma weapons yourself.
and finally you should try to lower an alien's health down to 1-3 points to ensure the best chance of a stun. There is also a foundry project which alows you to improve the stun gun thereby increasing the chance of a succesful stun. Pretty much required if you plan on capturing late game aliens.
Hope that Helps :)
Question marks are to not spoil anything