Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People have been sending you direct links to the most in-depth XCOM wiki there is, to the exact page that details the differences between the difficulties, clearly saying how Classic is the most balanced difficulty, but since you're apparently a genius who knows everything about the game (except how to play on difficulties above normal where the game doesn't cheat in your favour), they and the wiki page, as well as everyone who edited that page (and by extension, possibly everything on that wiki and everyone who contributed to those pages) is wrong.
So back to the original question. Aliens' aim and crit chances are boosted in the harder difficulties because there are people out there who enjoy suffering.
theoretically the aliens hit harder but you really shouldn't be letting them take shots.
NORMAL
Alien AI is shackled; Aliens can make sub-optimal actions and are less likely to use grenades and abilities.
The games will cheat for you on Normal difficulty, with 4 or fewer soldiers:
Chance to hit is 120% of displayed value.
For hits that have at least a 50% chance of hitting, chance to hit is increased by 15% (absolute) per consecutive miss, with no upper limit.
Alien chance to hit is reduced by 10% (absolute) for each consecutive.
Normal mode only
Missing a shot which had at least a 50% chance to connect adds +15% to the next such shot you make, cumulative. The counter resets when a shot hits, but otherwise has no cap.
If on easy with exactly four soldiers active, or normal with four or less, shots with a stated accuracy higher than 95% are capped down to 95% - unless they would reach 100% or more, in which case they are unaffected and should always hit
CLASSIC
Alien AI is unshackled; Aliens use grenades and special powers more frequently.
All aliens receive a +10 Critical Chance bonus.
All aliens that use ranged weapons receive a +10 Aim bonus.
Chryssalids and Zombies receive a +2 damage bonus.
Berserkers receive a +1 damage bonus.
Thin Man has damage reduced by 2 points and Health Points (HPs) reduced by 1 point.
Mutons, Heavy Floater, Drones, and Outsiders receive a +2 HP bonus.
Sectoid Commanders and Cyberdiscs receive a +4 HP bonus.
Sectoid Commanders and Ethereals receive a +25 Will bonus.
On the Enemy Within DLC, Muton Elites have 18 HPs on Classic, instead of 14 on the vanilla game.
Also on the EW DLC, Mechtoids have +2 HPs and +10 Aim than on Classic. Seekers have +10 Aim and +10 Defense.
TL;DR
Normal mode SLIGHTLY benefits X-COM, while Classic mode VASTLY benefits the Aliens. Classic is not fair at all, and as noted above gives NUMEROUS advantages to the Aliens, while giving none to X-COM.
Sources:
http://xcom.wikia.com/wiki/Game_difficulty_(XCOM:_Enemy_Unknown)
http://www.ufopaedia.org/index.php/Difficulty_(EU2012)
http://www.ufopaedia.org/index.php/Chance_to_Hit_(EU2012)#When_The_Game_Cheats...
EDIT: Normal mode only provides the above with 4 soldiers or less. So, using a 5 or 6 man team negates those hidden bonuses and provides THE FAIREST gameplay.
This thread still going? I thought we settled this already and all agreed that Classic was the most balanced difficulty.
All the Best,
Gambia Dragon
You didn't and I even linked the proof that Classic is not the most balanced using the links someone else in this thread provided. I just actually read what was in the links.
like i already sayed its not that classic aliens get buffs, but normal aliens get DEBUFFS. when u want a proof look at MP Alien stats and u will find that MP Aliens have Classic dif. stats, not normal dif. stats. And that woud be a little weird if normal dif. was the wanted balance with no buffs like u read wrong at the wiki.
And even if the aim bonuses don't apply at 6 man squads, the AI is still "shackled", and they still make mistakes that they shouldn't normally make, letting you win easily. Not exactly fair. And the health and aim bonuses are much needed. You can kill a thin man with a single grenade on Normal.