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you answer the questio yourself by using math for this
chances in match are a vague representation ( note the word vague )
they are a representation and in the overall scheme it probably means something, but whenever you calculate chance it's no more then a "representation" and never a fact
true chance simply can"t be calculated
50% hit miss rate 6 times in a row means as much as you getting 6 misses or 6 hits or anythign in between and fixating a number on the concept of "true" chance can"t be done
the closest definition you can get to it is "shrodingers cat" it's all chances and no chances at the same time until the dice is rolled ( then afterwards you can make a conclusion but only afterwards )
that said - this is a programm and not "true" chance, there is some calculation to it
and hidden factors
for instanc if you miss 4 shots in a row the game iwll notice, take pitty and give you a hit on the fifth
( i have no exact details but it's safe to say the game will help you after it beats you in the face for a bit :p )
so follow it as a rough estimation
70 - 80 is worth taking
it doesn't mean anything as it will still miss if the game likes to be a ♥♥♥♥ ( which it does a lot ) but none the less, the screwing will be an abbysmal small amount less then 50 - 60
( other wise theri'd be not programming reason to dispay numbers :) )
(jsut to prove the pitty effect
i had a situation in which
- a 90% shotgun missed ( yeah that controller suddenly had an urge to fly :p )
- the next on in line was a pistol support ( cause i forgot to switch like an idiot ^^ ) wtih 30%
- it was a critkill
..... jsut saying :p
to be safe
get a squadsighted elevated sniper with scope
get shotgunners with run and gun
and a support with smoke to protect them assaults ( up until you can deck them out with ghostarmor )
that would give you max hitchances most of the time
My point is not that failing six 50% attacks in a row can't happen. I'm a witness that it happens. However, statistics say that should happen only around 1.5% of the time. If you play 100 turns in which six soldiers fire with 50% chance, in 98.5% of those turns the soldiers will get some hits. In fact, the soldiers should get about 50% of those 600 dice rolls.
However, I have noticed, empirically I will admit but I think I might start writing it down, that my soldiers miss a lot more than one would expect from the %. Six soldiers failing 50% shots is not a rarity. It happens rather often in fact. So this is why I believe there must be hidden factors beyond the % aim you see on the screen. Maybe the program cheats? You say that it cheats in favor of the player, but maybe also against, maybe if the program feels you are doing too good it lowers your chances for a couple of turns? Just to bring you down a notch, or to even the field for the aliens.
What you experience is either a run of bad luck (which happens), or - more likely - a perfectly natural perception bias.
in that case we'd best follow that basic guide strat
100% squad sight snipers ( because even xcom can not deny the fact it claims 100% - that woulc be contradicting itself ant thus it always hits :p )
and close range assaults with anything in the shotgun tier :)
personally i find pointblanking all and any pretty boring and this game is just about pissing you of with "luck" for a large portion so why fight against it ( but that's prefference :p )
Those are the real questions.
>5 or 6
1 grenade. Hahaha! 2 grenade. Hahaha!
Anyway, thanks, I have it clear now that the aim % is in fact real and that my impression is caused either by my sticky malignant virtual dice, i.e. bad luck, or perception bias. However, the example I gave did happen to me (6 guys shooting at chances around 50% and none hit, two turns in a row).