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A lot of times my assaults fire from 5-6 squares away, depending on the target and the availability of cover, so a perk that reduced damage from a hit at something like, for example, 8 squares away would be much more worth while. The vest taking up an item slot and having a dinky 4 square limitation to its protection makes the benefit much less appealing, and I am far less inclined now to incur the cost of manufacturing one.
It's for specialized biotank assaults. Their job isn't to shoot, it's to move to positions where they draw maximum amount of fire. So with that perk, if the biggest threat on the field is a disk, you'll move to some cover right next to it, and take 6 instead of 9 damage.
I know on mectoids it works.
so if you stick it on a assault, give him chitlin plating, mind merge him, iron skin Titan armor.
he can probably just eat a bunch of crystallids. except of course they have acid and they'll break his DR with it, but it calculated like that.
like it would say you get dealt 15 damage (melee)
the 35% would take off 5-6 damage, and the rest of the stuff would kick in to subtract the remaining damage.
you'll walk off nearly scott free unless you get acid'd.