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That doesn't help me at all because I don't know which enemies shot at me and which enemies didn't and expecting me to keep a mental tally of that while trying to manage positions is ludicrous. Give me the information on the UI like every other game on the planet or stop making video games.
but there are like 8 enemies on the map how can you not keep track of the fact the guy 4 feet away is on overwatch or not?
also aliens don't carry shotguns.
It's not even giving "less information" because it tells you if a unit is in Overwatch when they enter it, but then it arbitrarily doesn't list it anywhere on the UI. This isn't "telling everything about everything", it's making things more inconvenient for...reasons.
Btw this goes both ways too so you can't argue the game isn't consistent with it. How often does an enemy run into your overwatch and get killed not knowing about it? The AI is just doing to you what you can and have been doing to it. Now stop whining.
Well, if you cannot get alerted enough to remmember that an enemy four feet away has entered Overwatch, that tells sth :) Install Long War, it introduces Overwatch icons :)
press the ?
not sure too long playing LW
And if you're wining about enemies in Overwatch while in Fog of War, well, that's the entire point of FoW. If you don't know how to handle Fog of War you probably shouldn't be playing tactical games like XCOM.
No, I specifically said I didn't want it to tell me if an enemy off screen was in Overwatch. I'm talking about enemies already in line of sight and in combat with me.
@szmind
Yes, because in real life you also aren't allowed to fire your gun at more than one moving target, have to take turns moving around the battlefield and are forced to stand completely still if an alien the size of a small building charges straight at you, and have a blue health bar floating above your head. I don't give a flaming rat's ass what makes sense in "real life", especially when it already breaks your logic by showing enemies entering into Overwatch, it just doesn't display it anywhere after the fact. Give me an actual good reason to not display this information continually when it's already giving that information to you and just being obtuse about it.
@Sacredlife
Yeah, I've started moving units much more carefully if I'm unsure about things, but it still irritates me because it feels like one of the many little UI problems.
This is also the first tile-based tactics game I've played to even have a fog of war. I've only played Final Fantasy: Tactics and Fire Emblem before this, so it's been quite an adjustment not being able to run the FE strat of moving my units everywhere to "test" the attack percentages and ranges before commiting, and not having clear-cut tile ranges for attacks.
In retrospect, I also probably shouldn't be trying to do Classic Ironman as my first ever playthrough, but I didn't honestly anticipate so much of the early game to be as unforgiving as it is. I didn't like the idea of having the lower difficulties put me on crutches and make the AI dumb as bricks.
the ai doesnt get much dumber and the early game is the only challenge
if you can get past the start things will get easier
and the difficulty is mostly stats
It starts getting tough to remember what each individual enemy did what when there's five or six at a time and I'm also trying to focus on what my own units are capable of doing.