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What devs need to do is add an option in-game for choosing your preferred prompts to be displayed.
Yakuza, RE4 Remake, Persona 3 Reload and even a very low budget game like Made in Abyss has the option to display Playstation Buttons using the in-game options.
All games nowadays needs a setting to force the prompts in-game that you want displayed.
I'm using it wired. Since I don't want to accidentally turn on my PS5 when pressing the PS Button.
It's probably not worth the hassle.
All I can say is, things could be worse. This is a Bandai Namco game, so they could have gone full idiot mode and shipped the game using the NATIVE Steam Input API.
As things are, they forced the Steam Input HID -> XInput translation layer on, but you as a user have the option to turn that off. The native Steam Input API cannot be turned off, and if they had used that, you'd get no input in this game at all (just like Tales of Arise).
That's why I'm eager for the Xbox Sebile controller rumored for May this year. So I don't have to worry about games not using PlayStation icons.
Disabling Steam input will use Xbox Icons still however.
That said, the game doesn't use native Steam Input API. It uses XInput translation. The game is treating your gamepad as an Xbox controller (when Steam Input is enabled), but asking Steam which icons to display.
That's baffling, because the game has native HID support if you turn Steam Input off. It knows both the USB and Bluetooth protocol for DualShock 4 and DualSense controllers, but it won't display the appropriate buttons unless Steam tells it to.
I hate Steam Input so much :-\ There's no reason for this, they did the work of writing native PlayStation code only to bung things up with an unnecessary dependency on the Steam client.
Please read two messages above yours. I want to mark my own post as an answer, but can't. I'm not marking anyone else's as an answer.