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The flashlight is meant to be an emergency light source, not a routine one. That it is crappy is part of the point: you are in a very crappy situation with bad tools.
you need a lighter tho
First, there are alternatives to the flashlight in the game. For example, a generator and, if I remember correctly, flare.
Secondly, most likely later in the game there will be another flashlight that requires batteries or fuel. A dynamo flashlight will be an alternative so that the player always has at least some kind of light source. I assume that will be the case.
Thirdly, you are playing a horror game where the player is trying to survive, it should not be easy and convenient for you. You need to live and move on with what you have. The developers have already made it so that you can hold / wind up the flashlight and the second item at the same time, and not switch between them.
Maybe you want an infinite flashlight, passive monsters and no aggression? Go watch cartoons for the smallest children, spoiled sissies.
Please try to keep the discussion civil. I'm not having a go at the devs or players who like the flashlight and overall I really like the game. I'm just making a suggestion for an OPTION to be added to the game to make the dynamo torch less frustrating to use.
"Most likely later in the game there will be another flashlight that requires batteries or fuel" - I genuinely hope there is, but that's just speculation. Nothing is confirmed.
The general consensus in this thread is that the flashlight is realistic, but frustrating because it lasts for such a short time. It's absolutely NOT an issue of difficulty (the current demo is pretty easy to play through once you know what you're doing). In fact I'd suggest compensating for the difficulty lost by making the flashlight make more noise when it's lit up.
If you want the realism, that's perfectly fine! But what harm can it do to add an option in the menu make it last longer? It won't affect how you play the game in the slightest, but it's nice to have the option for people who find it frustrating to crank a light every 10 seconds.
Different people want different things from games. Some might prefer realism, some might prefer a little artistic licence. The world would be a boring place if everyone liked the exact same thing.
Haha, thanks dude! :)
Its very slept on, only ever saw it in Tattletail till now. Makes it more stressful, especially when I hear the monster make a reactionary noise everytime I recharge it. Plus theres the generator which is an idea I like, puts in a timelimit sorta like in Justine with the Suitors
Other than making it last longer, Id change it to where it doesnt take up an item slot
Love your YT channel btw.
Also fuel running out too fast! Full generator shows timer set for 1 hour, but in game time is like 10 minutes, its so annoying. I wish full generator to work for 1 real hour!