Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
4-9.5/10 ratings from different sites all with different approach.
"Frictional returns with a subversion of horror tropes, though it's not quite the measure of other games in the series"
"Spiralling towers, endless deserts and impossible geometry; Frictional's return with Amnesia: Rebirth showcases why they're the masters of horror"
"If you're looking for a good scare, Amnesia: Rebirth delivers, but prepare to feel lost and confused along the way"
"A dark and twisted piece of playable horror fiction that delivers a memorable story"
"Amnesia: Rebirth is a game that deserves the name of the series with its gripping story and exquisite design. Anyone who loves horror games should buy and play"
"A disappointing sequel to The Dark Descent, but while the horror elements can seem mundane at times the storytelling and characterisation remain impressive"
Those are just some of the short reviews that were published when the game released. Kinda easy to tell why people might be conflicted about buying it
Edit: Your experience depends mainly on, what you expect from the game
Some of these reviews are quite well actually, but the 1-10 system rubs me off the wrong way sometimes.
If Dark Descent popularised the concept of "weak protagonist runs away from spooky monster" A Machine For Pigs toned down this aspect and focused on telling a very disturbing and relatable story, from standpoint of humanity as a whole down to standalone individuals. Yes it was made by a different studio, but it exists and it's a part of the franchise and universe.
Rebirth decided to mix these games leading to mixed result. People who wanted "return to the form of Descent" received a weak walking sim with generic monsters and very uninspired scripted chase sequences. Others that understood the glory of the Machine's story received a very weird mix of "Pregnant woman that forgot she is pregnant" and a story about the entire alien civilization dying out.
Sure, the personal story of Tasi is tragic, but stakes are nowhere near Descent or Machine, not from the standpoint of scale or relatability. The topic of motherhood and child loss is too specific, I'd say nearly ungraspable for the majority of people that play these games. Previous installments didn't need to dive deep in such specifics to make you engaged, terrified, pressured.
To summarize, if Rebirth is trying to tell a story, it's not as relatable, not as disturbing, not as engaging. If it's trying to scare you, it fails because it chooses very specific, almost niche topics, mixes it with crisis of another civilization and throws generic monsters in scripted sequences.
Bunker chooses very real and very disturbing setting, WW1, mixes it with a bit of supernatural from Rebirth (however you don't need to be familiar with it to be unnerved) and makes interactability and constant pressure it's main focus. Story is delivered by notes, but this time it's more grounded, pun intended. It's the fear of the unknown, struggles of war, tragedy of betrayal, torment of consciousnes, panic caused by utter impotence in the face of death. You don't need to be a war vet to understand all of this.
To summarize Bunker, it's almost perfectly crafted horror experience that manages to engage you at every turn. From it's setting and location choice to events that occur and gameplay elements it's a game that deserves the title of "The best Amnesia game so far"
rebirth was a boring drawn out drag
The divide of audience is a good thing because it creates a discussion within the community. The fact that Rebirth even comes up as possible competitor of Bunker already says that it stayed with people longer, for better or for worse.
It's definitely an interesting entry in the series and horror media as a whole, however I think uniqueness shouldn't necessarily elevate the product just because it dares to speak about certain topics.
Rebirth definitely showed the franchise at it's lowest imho. Lack of gameplay innovations compared to Descend and inability to best Machine's story from the standpoint of relatability, scale and disturbance kinda disappointed people. It hits especially hard because it's the same people that did Soma, meaning these people CAN make an incredible story driven experience.
I hope the next game they work on is set outside of the Amnesia world. The cliches that they have established are holding the amount of creativity that they can use in a chokehold. They perhaps should try a setting that hasn't been explored much yet, just like they did with SOMA.
SOMA worked very well for me because of its familiarity - it felt at least relatable insofar as AI and technology run amok is and has been a potential feature of humanity for some time now. That and the fact that I've worked in the petrochemical industry for years so the architecture in the game is hauntingly familiar, and I work offshore so we see footage from remote-operated underwater vehicles all the time, so the atmosphere is very much on point as well.
On the other hand, I just cannot take the "supernatural" seriously; haven't been able to for years. The world feels like it's trying to convince me to be afraid or something. Once Rebirth committed completely to a supernatural space, it felt unfamiliar in an annoying way. It wasn't compelling or interesting, it was like a Meatloaf album cover come to life. It's a little like the Zen world in Half Life - almost universally enjoyed the least by most players because it was just weird.
So, for me, SOMA was a relatable and terrifying world combined with a powerful story fused with a classic philosophical mind/body problem. Rebirth was beautifully designed world that (again, to me) was ultimately quite hollow and felt like it was trying too hard to convince me that I should be afraid. Is the Bunker closer to the former or the latter?
They ruined dark word in a middle of game by showin sick princess that was looking for cure or whatever. Whole Lavcraftian mistery or uknown other world forces is gone. Lost my interest in rebirth story after this and never finished the game. Rebirth show that Amnesia 1 and SOMA writer who quit studio - is irraplacable and without him Frictional dropped the ball both in story telling and narrative design and its integration into game!
They really should return him back to studio. no matter the cost, without him Frictional is never the same and im really afraid for "SOMA 2 wannabe" game they are developing without him, with such a poor writing as in Rebirth and Bunker their next game will be a true successor to SOMA and SOMA will remain their best game and peak of studio.
Yeah, the story is secondary in Bunker, unlike previous games, but its gameplay, inmersion and horror are so strong, without hand-holding and it don't have any intrusive inmersion breaking unlike Rebirth. And yes, interactivity was always an important part of Frictional games since Penumbra and it's wonderfully done in Amnesia Bunker.
Rebirth is not a bad game, but I think Bunker is much better in general. Better an good gameplay-focused Amnesia game than a mixed story-focused one. Rebirth is not a good sucessor of SOMA or TDD narrative.