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Back up your saves and bend the game to your will. No more repeating entire runs because one fight going south.
You bit off more than you can chew, happens to all of us :)
In DD1, if you got to a point where you can't possibly survive without retreating, then your team is in no shape to continue the expedition anyway, so you return to the Hamlet immediately. You get to save all the loot you've acquired at the cost of having to send these poor mofos to stress relieving activities. There was an actual penalty to losing all four heroes.
Here, you don't lose anything if you die. The only consistent loot you can acquire is Candles, and you don't receive a penalty of any sort in case of team wipe. You also don't need to manage stress, quirks and whatnot outside of dungeons - everything resets to square one each run anyway.
So, yeah, ♥♥♥♥ happens, as they say. Now you know better than to disturb the Shambino when your team can't handle shuffles.
You lose several hours of progress and memories which also mean more hours of progress.
But yeah, I was talking mainly about in-game currencies and whatnot, since you will be dying a lot in both games anyway until you get a better understanding of the mechanics.
Man remember when people played games for fun?
It's like dying to megasatan in Isaac and be like "What a waste of time I did not beat everything"
We already have the character options to not go into fights for relic, light or whatnot. I don't see what running away would be so different from. I don't think being in a fight you think you'll lose, or realising you ♥♥♥♥♥♥ up and know you'll lose, should instantly and irrevocably end your run; you should be able to have a strategic retreat, albeit at a high cost. Why not?
Maybe an option to sacrifice one of your heroes and escape the battle, game randomly picking who gets abandoned in the scramble to escape (cause there's gotta be some real threat, choosing who you throw under the bus would feel too cheap imo lol). Also a negative impact on relationships to boot for good measure. Hell - you could even have that abandoned character come back as a ghost fight vs your party later :P
Could be fun, as you mention - we can already make the decision prior to the battle, and its more than possible to complete zones down 1 or even 2 heroes, if you adjust your gameplan and play safe.