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Well, if you don't care about the overall stretching of the viewmodel, and switching to 16:9 pillarboxed view during dialogs, menus and cutscenes, I guess you could say it's "supported".
BTW there's a trainer that fixes all that for the current version, I just hope this edition will remove the need for it.
If you really were a fan of this game then you’d know that the developer has already stated that 21:9 cannot be supported due to engine constraints.
21:9, btw, would have been patched in. This edition is not a patch. It doesn’t ‘fix’ things. Rather, it enhances the game.
It’s an enhancement, not a patch. Some of you are really struggling with the concept here.
As long as people back these practices, they'll become the norm.
Not only can The Outer Worlds be modded to support 21:9 ultrawide, it can be modded to support 32:9 super ultrawide and looks great. This is an extremely arbitrary and disingenuous argument to make.
https://youtu.be/UoN2i_tvi2c
You just posted a video in which 21:9 is clearly not working. It’s weird that you don’t understand that.
Then again, you don’t seem to understand that this isn’t a patch, so at least you’re consistent, I guess.
https://news.xbox.com/en-us/2023/03/03/outer-worlds-spacers-choice-edition/
What an utterly weird thing to say, either from you or the developer (if they really did say as you claim).
The game in made in Unreal so 21:9 is supported by the engine.
The original game can be modded to support 21:9.