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That DLL is evil, it modifies the game in unstable ways even if Frame Generation's not turned on. Best course of action is to delete both it and sl.interposer.dll.
</PSA>
i9 12900K CPU + RTX 4090 + 32 GB RAM
I would suggest others check under your Documents folder > Ratchet & Clank - Rift Apart > Ratchet & Clank - Rift Apart.log
I'm repeatively getting the message:
[D3D] device->GetD3D12Device()->CreateGraphicsPipelineState(&desc, __uuidof(**(&pso)), IID_PPV_ARGS_Helper(&pso)) failed with HRESULT 2147942487 (0x80070057)
Yet with Reflex off, there's no impact or crash-to-desktop, it actually runs smoothly too. Just wondering if the error message(s) change when toggling it on and off? I've tested with various other options and it's clearly the Reflex which causes the crashing. Even if it's a side effect of it, it's the root cause creating that.
Reflex would use more of your CPU, which seems to be affecting the high-end 12th and 13th generation Intel CPUs and/or the RTX 30xx and 40xx series nVidia graphic cards? Perhaps it's cycling so fast with Reflex that the errors start to overlap, causing the crash-to-desktop, even though those errors are actually still there? Could even be something as simple as writing to the error log at the same time and locking that file out?
Just a theory based upon the hardware others use always seem to be larger RAM (32GB or more), with higher end CPUs and GPUs. Then not even throwing up an error message report box or anything.
What settings should I apply in my control panel with this?:
AsRock B550
ADM r7 5800x
32GB DDR4 trident z neo (4x8GB (14))
MSI RTX 3080Ti Suprim
In settings shows me the 3 options
No
Yes
Yes + boost
If there's no OFF option available for Reflex: Disable DLSS Frame Generation first and then go back to that setting.