Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance

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ATLUS West  [developer] Jun 13 @ 9:34pm
Official Bug Report Thread
Hello Shin Megami Tensei V: Vengeance players!

We are dedicated to ensuring you have the best possible experience on PC.

If you encounter any unique issues or bugs while playing, kindly report them in this thread. Your feedback is invaluable and assists our QA team in identifying and addressing these concerns effectively.

When reporting an issue, please provide detailed information about the problem and your PC setup. You can find your PC information on the Steam Client app, under the "Help" menu > System Information. Please include this information at the end of your report.

We sincerely appreciate all your feedback!
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Showing 16-30 of 337 comments
Family sharing apparently doesn't work?

Low quality cutscenes

No graphics settings, what did you mean by "High" in your system requirements?

Nahobino hair doesn't seem to match the framerate
Last edited by Shadowlet; Jun 14 @ 4:58am
Mistral Jun 14 @ 3:27am 
Originally posted by ultraleftwing:
My issue :
- FPS stuttering
- Texture Flickering
- shadow/ambience popping

video footage about graphical problem:
https://youtu.be/lnkzTD0OWdc

Computer Information:
Manufacturer: Micro-Star International Co., Ltd.
Model: MS-7D46
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: 12th Gen Intel(R) Core(TM) i5-12400
CPU Family: 0x6
CPU Model: 0x97
CPU Stepping: 0x5
CPU Type: 0x0
Speed: 2496 MHz
12 logical processors
6 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: Intel(R) UHD Graphics 730
DirectX Driver Name: nvldumd.dll
Driver Version: 31.0.101.5186
DirectX Driver Version: 32.0.15.5585
Driver Date: 1 18 2024
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 59 Hz
DirectX Card: NVIDIA GeForce RTX 3060
VendorID: 0x10de
DeviceID: 0x2487
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 18.86" x 10.24" (21.46" diag), 47.9cm x 26.0cm (54.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 128 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Realtek(R) Audio)
Memory:
RAM: 16171 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 4535751 MB
Largest Free Hard Disk Block: 1639923 MB
OS Install Date: Jul 08 2023
Game Controller: DualSense Wireless Controller detected
MAC Address hash: ab499a3ae6c79820fbf7b324c5bda11e917760ca
Storage:
Disk serial number hash: 2af2a13c
Number of SSDs: 2
SSD sizes: 500G,256G
Number of HDDs: 2
HDD sizes: 2000G,2000G
Number of removable drives: 0
Wait, how did your cut scene have subtitles? I tried both Japanese and English voice, none of my cut scenes have subtitles, am I missing something on the setting?
Having several crashing issues, using a new razerblade 16 so im top of the line, verified files and have done a restart to no prevail, anyone else having this issue?
El_Sama Jun 14 @ 4:30am 
HIGHDPIAWARE flag is not set upon installing the game, this makes the game unplayable to people with high DPI/Massive monitors.
The jump button is always mapped to the opposite confirm button, so it will always be the deny button. Throws me off when using a Xbox or PlayStation controller in the game. There is no good way to remap it. But keyboard has fully remappable controls, why not both controller and keyboard? Or like in P5S the confirm button can be the same as the jump button, but exclusively in menus with the interact button remaining the opposite of the jump button. This is already a feature in the game, just not on controller which is very disappointing.
Last edited by brooksiebear19; Jun 15 @ 12:22pm
When advancing dialogue, the circle button is always shown as the advance button even when having the cross as your confirm button in settings on PlayStation, probably the same issue for other controllers. But you can use either confirm or deny to advance dialogue.
Cloud.X Jun 14 @ 6:01am 
The game crashes frequently when launching, loading the map and exploring

Computer Information:
Manufacturer: ASUS
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-14700KF
CPU Family: 0x6
CPU Model: 0xb7
CPU Stepping: 0x1
CPU Type: 0x0
Speed: 3418 MHz
28 logical processors
20 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce RTX 4080 SUPER
DirectX Driver Name: nvldumd.dll
Driver Version: 32.0.15.5599
DirectX Driver Version: 32.0.15.5599
Driver Date: 6 1 2024
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 143 Hz
DirectX Card: NVIDIA GeForce RTX 4080 SUPER
VendorID: 0x10de
DeviceID: 0x2702
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 3840 x 2160
Primary Display Size: 23.46" x 13.19" (26.89" diag), 59.6cm x 33.5cm (68.3cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 16375 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: PG27UQR (NVIDIA High Definition
Memory:
RAM: 32581 Mb
While it is advertised to have family sharing it doesn't seem to work.
LENTTE Jun 14 @ 8:12am 
Hey, I saw the tread here so yeah I hope you guys at Atlus will help me because I just bought the game on Nintendo Switch and I'm sincerely confused that there is no way to change text language to the preffered like polish language. Can you guys bring like language dlc to download a language pack on the Nintendo eShop? Sorry for bringing that here but I don't know where to bring that topic and steam
is one of the main ways to contact with the publisher.
So yeah thanks for reading this
I believe there is a solution
Have a good day
Benji Jun 14 @ 9:02am 
Originally posted by Oneline:
Originally posted by ATLUS West:
We are dedicated to ensuring you have the best possible experience on PC.
You aren't. The game is in worse state than P3R:
1) stutters due to missing shader pre-compilation;
2) no advanced graphical options and upscaling algorithms like FSR/DLSS;
3) pre-rendered cutscenes in 720p.

This is unacceptable for the game that costs 70€.
I'm having an issue where my game is rubber-banding with frames making animation speed inconsistent. No shader pre-comp is actually a pretty good explination. Hope we can have a system to pre-compile shaders earlier.
Native c
ontroller support is broken. It says it supports my Dualsense Edge controller but it does not sense any inputs unless I turn on Steam input and restart the game.
I found a bug
so when you tab out of the game, or otherwise make the game window lose focus, the game pauses
however the audio DOESNT. the current voice line still plays even tho you cant hear it and if you wait long enough and tab back in its just completely gone
there are 2 ways to fix this
a) make an option that doesnt pause the game when you make the game window lose focus
b) make it pause everything.
infact both these things should probably be implemented
Yuu Jun 14 @ 10:29am 
I completed the old SMT V on Switch, bought this game on Steam
Optional Super boss is locked behind NG+ that require you to beat the True Ending in Creation Route
I don't want to play Creation Route again, please fix this.
Last edited by Yuu; Jun 14 @ 11:24am
Game becomes very unstable when tabbing in and out, tabbed out of the level up screen, and upon tabbing back in I was met with a black screen for a few minutes before the game crashed.
When you press RT on the Xbox controller, the character runs endlessly (like LT+RT) and does not go back to normal walking speed. After that, I had to constantly hold RT to get back to normal walk speed. This also sped up the Fuse Demons menu. This did not happen when I pressed the same key (V) on the keyboard.
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