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so you can build something like:
Queen's Decree
Mediarahan
Me Patra/Samarecarm/Murderous Glee
High Almighty Pleroma
Almighty Pleroma
Resist/null/repel//absorb elec
Abyssal Mask
Enduring Soul
Her innate skill allow Queen's Decree land critical hit naturally despite being a magic almighty
Good to know, my stupid ass didn't realize it gets spread out to all enemies.
I like the sound of that, but without High Almighty Pleroma (and I don't think I'm going to see it for a loooong time), would you advise replacing it with one of the two unchosen skills you wrote for the third skill slot or smth else? Also, I get having Me Patra as I often find myself out of amrita showers so it would be nice to have, but on the other hand, is abyssal mask really that good to have? I saw it quite a lot in different places, and as I've been assuming that end-game bosses focus on straight up pummeling you to the ground rather than using ailments, I'm not really sure why it's such a common pick, but I would be glad to be proven wrong now, before I'll come to massively regret it. Is it just good to have or do some bosses in particular have a lot of attacks that just so happen to induce ailments?
For reference, this is how a completed build on my Agrat looks like:
- Ice Age
- Queen's Decree
- High Ice Pleroma
- High Almighty Pleroma
- Murderous Glee
- Critical Zealot
- Drain Phys
- Drain Elec
I think Critical Zealot works best on something that guarantee you a crit like Hassou Tobi or Gae Bolg or something like Murakumo. Unless you can make sure Queen's Decree always have more than 6 crits.
I like the sound of this sort of pure damage build and I'd like to be able to try it out at one point, but at the current moment I sadly don't have the access to 2/3 of those skills. I could replace drain phys and elec with null skills respectively, along with high pleromas with normal ones, but Ice Age still would be a no go and I'd assume bufubarion wouldn't be anywhere as great without the pierce effect. As for Critical Zealot, even with what Arisato said, I still somewhat get the appeal of it and Queen's Decree, but at the same time wouldn't it be way too much of a gamble for the single target skill?
Since it uses 2 skill slots, it's probably better just having a dedicated healer with 1 or 2 attacks skills on them, depending on where you are in the game.
On a more serious note, if aqiu384.github tables are reliable source of information (and I'm pretty sure they are), Critical Zealot reduces normal damage to 0.9, while boosting crits to a whooping 1.45. So 10% less damage on normal hits and 45% more damage on crits.
Even if only 5-6 out of 12 hits of QD crit, it is still quite a substantial increase in damage.
I mean, fair concern. The only way you can make Ice Age crit reliably is if you pump a ton of Incences into Luck, and that is only feasible on Godborn. But like I mentioned above, 10% less damage is not something that I would personally worry over.
Still, if you don't like the thought, you are of course free to replace it with something else.