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https://www.ea.com/news/bioware-dragon-age-origins-reaches-triple-platinum-sales?isLocalized=true
Well, this part allows me to categorize the rest of this post.
You say that there were 180 employees working on it. You don't show a source for that. And even if true that 180 might account for people who had very little to do with it, only worked on it for a short time, left the company, were involved in multiple projects etc. Also, at the start of development it usually is a small team that starts and then grows as the work expands. So your premise is faulty, very shaky at best.
Then you quote an average wage for tech workers, but we don't know whether or not that average holds for DA:O. Perhaps most of them worked well under that wage, which I suspect. Tech workers is also a very broad term. So your calculation, already based on a shaky foundation is compounded by more speculation.
And then to make matters worse you add rumors about the marketing budget. Rumors are just rumors, but still you just add the full 75% of the rumored amount...which already is based on a faulty foundation multiplied by an assumption. And then you multiply it by a rumored amount. There's waaaaaaay too much of a margin of error in there.
So to sum it up, your calculation is: faulty premise X speculation X rumors = massive assumption
Not a good take.
EA wouldn't have bought it if it had been a failure. Nor would there have been a sequel.
Failures don't have sequels. It's pure logic.
If they had released a remaster of the trilogy like they did with Mass Effect, the Dragon Age franchise would still be alive. Because it would have something to hold on to. After DAtV its future is uncertain.
Going back to DA:V - people keep throwing around 250 million budget that this game supposedly had, but there's really nothing that suggest that the game actually costed EA so much. There's literally zero info about it on the internet - reliable or otherwise, no leaks, no insider claims, nothing. The only reason why I think people claim that DA:V costed 250 millions is that the same number was alledgedly the budget for Concord.
But one thing you have to understand is that Concord was considered to be a cornerstone title for Sony - it had the backing of many execs, they were bankrolling the develompent studio through and through. DA:V never had anything even close to such support from EA. Besides, there was an estimate that Mark Darrah (previously mentioned executive producer on DA:O) did on his YouTube channel - and according to him, for a game to cost 250 millions there have to be at least 800-900 devs working full-time on the game for about 3 years. This actually sounds pretty realistic for Concord - as I said, Sony really believed in this title and bankrolled it all the way, but for DA:V? Bruh, Bioware has about 250 devs tops - and that including people that are working on the next Mass Effect and Star Wars: The Old Republic.
Then you might say: "But the game took ten years to develop!". Well, it didn't. It was in preproduction around 2016-2018 with a relatively small team until the first iteration was cancelled and most of the devs were moved to Anthem, The development have only resumed in earnest after that - so around 2019-2020. According to this, DA:V was in development for 4-5 years, which is still a pretty lengthy cycle, but definetely not long enough to spiral the budget out of control so much.
In short, there's really no way DA:V costed 250 millions to make - take at least half of that and you might get a more realistic evaluation, I think. So, DA:V doesn't need 5 millions of copies sold to break even. Only about 2.5-3 millions. And judging by Steam sales evaluation (~750k) - the game is likely already even if we factor in sales on the consoles. DA:I was very popular on the consoles - much more popular than on PC in fact. But even if we consider that the game sold similar amount of copies on XBOX and PS - that's roughly 2.25 millions already sold.
Sure, 2.25 millions in first 3 weeks doesn't sound like a commercial blockbuster EA was probably hoping for. Personally, I think DA:V have underperformed - I guess that's why EA doesn't announce any milestones, they're probably waiting for December holiday sales for the numbers to catch up, But it doesn't mean that the game is a big commercial flop either. Honestly, y'all should go on and hate another game at this point. Go on and poke some fun at Stalker 2 for a change - that ought to be more entertaining, I suppose.
Dragon Age Origins could have lost every dollar they invested and it wouldn't change that it's a phenomenal game, and signals the end of an era at Bioware. Indeed, the end of an era of many formerly great developers like Blizzard and Bethesda depending on who you ask.
The OP forgot about the 1 million of downloadable content (DLCs, for example):
https://en.wikipedia.org/wiki/Dragon_Age:_Origins#:~:text=It%20sold%20more%20than%203.2,greatest%20video%20games%20ever%20made.
And it sold more than 3 millions of copies in one year. Apart from that, it won over 30 Industry Awards
https://www.ea.com/news/bioware-dragon-age-origins-reaches-triple-platinum-sales?isLocalized=true
Not to mention all the merchandising that came after, and that DAO paved the way for the next Dragon Age games.
Over 3 million copies, and over 1 million of downloadable content. It's hard even for today's games to sell that much in a year.
15 years ago it was the definition of total success, especially in a genre like RPGs.
But what did they make as a profit? Well BioWare doesnt say alot but on Steam alone :
Origins profit is 6.7 million
Origins Ultimate edition (yes we all bought it again lmao) was 16.2 million dollars.
Dragon age 2 - 1.2 million
Inquisition - 8.1 million
So Origins has by far grossed more on Steam.
Origins was a success and the best written game in the series in my opinion with Inquisition probably coming very close, especially in many other areas. EA's sales 'issues' and budgeting is not our problem and does not dictate whether a game is truly a flop because a publisher says it didn't meet their astronomical budget and projections.
The devs/artists/writers/musicians make a game, we play it, and the point is both of those games and to a lesser degree IMO Dragon Age 2 was fun to play. (Cutting corners on dragon age 2 shows you what it was and what it could have been)
It's a successful series just like Mass Effect. Period.