Source Filmmaker

Source Filmmaker

Engicop Jul 8, 2013 @ 7:58am
HELP! Missing Phonemes
First time I get this problem on SFM, basically all the HWM models don't have phonemes anymore (neither emotion and viseme), so I can't do auto lip-sync. How can I fix that?

Things I've tried:
Verifying cache
Deleting player folder and verifying cache
Restarted SFM
Spawned other HWM models
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Showing 1-10 of 10 comments
Pte Jack Jul 8, 2013 @ 2:25pm 
Go to this discussion and watch the tut by Gamer Chick

http://steamcommunity.com/app/1840/discussions/0/864972620689389754/?tscn=1373271656
Engicop Jul 9, 2013 @ 1:14am 
Originally posted by Pte Jack:
Go to this discussion and watch the tut by Gamer Chick

http://steamcommunity.com/app/1840/discussions/0/864972620689389754/?tscn=1373271656

I just watched this instead and it worked flawlessly:
http://www.youtube.com/watch?v=gZtpq8TxtT0

TL;DR click LAUNCH in SFM and choose LAUNCH SDK, and then open Source Filmmaker from there.
Last edited by Engicop; Jul 9, 2013 @ 1:15am
Pte Jack Jul 9, 2013 @ 1:35am 
The other thing that may work is to load SFM through the SFM SDK. Click on Source Filmmaker from the client, and Launch the SDK, then select SFM from the SDK menu.

I'm having probs with paricles andI found that the particle systems load in the particle editor by doing that, but they won't load if I launch SFM directly.
Qbek Jul 20, 2013 @ 6:04pm 
Tried launching trhrough the sdk, didn't help, both hmw and normal models lack all presetGroups. My elements folder only has sessions folder inside and nothing else.
Last edited by Qbek; Jul 20, 2013 @ 6:04pm
Pte Jack Jul 20, 2013 @ 7:18pm 
Try the method discribed in Gamer-Chicks video then, you should have a bit of success with that
Last edited by Pte Jack; Jul 20, 2013 @ 7:19pm
GS96|GamerChick Jul 21, 2013 @ 12:35am 
If you lost the .dmxes for the medic/heavy as well you can go here and get the ones for the scout, It will work for phonemes: http://source.maxofs2d.net/index.php?dir=sfm%2Felements%2F
Note, the expressions will be the same as scout's tho, so you might want to make your own silly faces instead. :plane:
Qbek Jul 21, 2013 @ 9:54am 
Ok, so I was trying to recreate the official lipsync tutorial using the scout (non HMW model). I downloaded the .dmx files (I didn't have any after I installed SFM) and it works, but it seems i have to import it every time manually for each model (doesn't matter if its HMW or not). However it would be good if I could acquire the original dmx files for each class (if there are any in the first place).
P.S. I'm new to 3d animation so sorry if I'm wrong.
Last edited by Qbek; Jul 21, 2013 @ 9:56am
GS96|GamerChick Jul 21, 2013 @ 12:28pm 
Yes, you will have to manually import it for whatever model you want, which sucks. At least the phoneme shapes are pretty much the same for everyone. So far I'm not sure if anyone has uploaded the original viseme/emotion .dmxes, whoever does is amazing LOL.
Qbek Jul 21, 2013 @ 2:12pm 
Well I gues we'll have to wait until SFM comes out of Beta. By the way i encoutered a werid problem. It doesn't effect the exported movie but it's annoying when working on the movie itself. When i add models, they look like this:
http://imgur.com/oMHPbwM
It's like a kind of black grain which isn't on the models themselves but like "under" them. Of course my computer meets the minimal requirements of SFM and the final exported film looks normal.
GS96|GamerChick Jul 21, 2013 @ 3:01pm 
That grain is just the AO, you can change it by using the ssao bias settings on the camera's animation set. You can also change the strength and radius of the ssao effect. What you can do is turn off the grain while working tho, just rightclick the viewport, select render settings, and where the checkbox is for AO you can uncheck that, it will also increase the fps by alot. Just remember to check it back on when you do your final render/use the ssao bias.
If you need help check my camera tutorial out, skip to part 3 at 9:36.
http://www.youtube.com/watch?v=hnoFC5O8TUA
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Date Posted: Jul 8, 2013 @ 7:58am
Posts: 10