Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://www.youtube.com/watch?v=iEz7TslI-fs
After completing those, spend a lot of time looking at things in the real world, and in other animated movies. Look at how things move in the real world, and how you could exxagerate them for added effect.
I'd also recommend getting a good book on traditional animation technique. Many of the principles of 2d animation apply to 3d animation as well (particularly when working with "cartoony" characters like the TF2 lot). One book that I really like is "The Animator's Survival Kit" http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284 (If you happen to own an iPad, there's a nice app version of this book in the app store that has added content, like video vignettes).
TL;DR
Study
Practice
Study
Practice
Study
Practice
Also, FYI walk animations are one of the hardest things to do well. A really good, natural walk is more difficult than anything else I've done (my own walks continue to look robotic).
The issue, of course, is that without severe tweaking, as that animation shows, motion capture doesn't work very well with the TF2 models. With realistic characters and some clean-up, it works great (a prominent example being Valve's CS:GO trailer)
not only that but calling someone 'kid' on a post this old is pretty stupid considering if he legit is a kid, he isn't anymore