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http://steamcommunity.com/sharedfiles/filedetails/?id=193570449
Your problem extends to before this guide, but the guide represents the problem you've created.
First, If you used Blender to create your model, go to the Materials Tab. For each of the objects that make up the model, do you have a VMT for each of the materials the skin your model? Are these VMTs named EXACTLY as the materials are named in that Materials panel? DO NOT include path information in the Material Names
Second, Now go to Blender Source Tools in the Scenes Panel, If you are exporting DMX files, Delete the Material Folder information if there is any, If you're exporting SMDs the textbox won't be available.
Third, Go to your qc. Look at the $cdmaterials statements. In My QCs, I always included a
$cdmaterials "" Statement (just to identify the Materials root"
My next statement is my materials MAIN folder
$cdmaterials "path\somefolder\"
{path is from the model root\materials folder so if my vmts and vtfs are in a folder structure like
modelname\materials\mymodel\main
the this would read
$cdmaterials "mymodel\main\"}
Followed by $cdmaterials statements identifying shared or subfolders if required.
This is followed by your $Texturegroup statement if you plan to have additional skins on your model
If all these elements and your VMTS are writen, named and placed correctly then your model should be properly painted in SFM.
http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
For example, if $cdmaterials says "models\gen\monster_gene," make sure the material is in usermod and following the same material hierarchy and and all the names need to be spelled right.
Minato vest/Minato.mdl : material "models/minato vest/main" not found.
Minato vest/Minato.mdl : material "models/minato vest/eyes" not found.
I think there's some miss understanding or problem with the QC.Everthing is in usermod yes.