Source Filmmaker

Source Filmmaker

Purple and black textures
K I have finally completed the model yea but one problem it purple and black.I do not know what I have done wrong but I have converted all the materials to vtf and vmt and the texture names are correct and thnx for helping.
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Showing 1-15 of 62 comments
abdullahnadeem001 Jul 22, 2015 @ 11:31am 
Plz do post your comment I will give you the whole detail tomorrow k. :)
Pte Jack Jul 22, 2015 @ 11:57am 
Ok, so you've made a model and when you compile it and get it into SFM it's Black and purple Checker Boarded.

http://steamcommunity.com/sharedfiles/filedetails/?id=193570449

Your problem extends to before this guide, but the guide represents the problem you've created.

First, If you used Blender to create your model, go to the Materials Tab. For each of the objects that make up the model, do you have a VMT for each of the materials the skin your model? Are these VMTs named EXACTLY as the materials are named in that Materials panel? DO NOT include path information in the Material Names

Second, Now go to Blender Source Tools in the Scenes Panel, If you are exporting DMX files, Delete the Material Folder information if there is any, If you're exporting SMDs the textbox won't be available.

Third, Go to your qc. Look at the $cdmaterials statements. In My QCs, I always included a
$cdmaterials "" Statement (just to identify the Materials root"

My next statement is my materials MAIN folder
$cdmaterials "path\somefolder\"

{path is from the model root\materials folder so if my vmts and vtfs are in a folder structure like
modelname\materials\mymodel\main
the this would read
$cdmaterials "mymodel\main\"}

Followed by $cdmaterials statements identifying shared or subfolders if required.

This is followed by your $Texturegroup statement if you plan to have additional skins on your model

If all these elements and your VMTS are writen, named and placed correctly then your model should be properly painted in SFM.

http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
Last edited by Pte Jack; Jul 22, 2015 @ 11:59am
Kumquat [Velbud] Jul 22, 2015 @ 11:57am 
When it comes to textures, first of all, make sure your VMT's line are correct, specifically the location of the main textures that are located with the VMT. Second, make sure those same lines exist within the qc, in the $cdmaterial line. I'd highly recommend if both are the same and correct, then make the materials hierarchy exactly how you wanted it, and then add everything there. Make sure you place it in the usermod, and then you should be getting the textures in. Make sure you use HLMV to see whether or not the texture worked. I hope this helps a little bit. If not, Pte Jack's guide to fixing this issue also exists, so check it out.
abdullahnadeem001 Jul 23, 2015 @ 5:35am 
Man I have tried everything I can't make it work.I don't know why every material and folder is named correctly.Everything is in its place I checked my QC and the materials folder they all matchup but still it's saying can't find the materials.There are only two textures one is the eye and the other is main.I have converted to SMD.Hufff don't think I can fix this. :(
abdullahnadeem001 Jul 23, 2015 @ 6:03am 
Any help would be appreciated plz.
abdullahnadeem001 Jul 23, 2015 @ 9:52am 
Can I get some assistance Plz.I really need this model ready.Ask me about any info on the model and I will give it to you.
Kumquat [Velbud] Jul 23, 2015 @ 11:14am 
Did you first of all, follow Jack's tutorials? Did you second of all check EVERYTHING for sure to have been written correclty, especially spelling and ensured that not only the materials in Blender and in the qc and the VMTs were correct, but did you also put the materials hierarchy in the right folders?
For example, if $cdmaterials says "models\gen\monster_gene," make sure the material is in usermod and following the same material hierarchy and and all the names need to be spelled right.
Kumquat [Velbud] Jul 23, 2015 @ 11:15am 
Again, all of this is in JAck's tutorials so take your time reading and understanding. That way, you can later apply it and get it right. In addition, you promised to give details about where the model is so Jack (maybe/maybe not) and I are waiting.
Last edited by Kumquat [Velbud]; Jul 23, 2015 @ 11:16am
abdullahnadeem001 Jul 23, 2015 @ 11:22am 
Finally I thought you guys left me and there is no way to fix this stuff.K I am going to tell you that I have made a simple QC k and I have written $cdmaterial "model\minato vest" and then my idle animation is it k and secondly yes but for some reason it keep telling me that it can't find it I have two material textures one is eye and the other is main.This is something which I cannot name wrong.
abdullahnadeem001 Jul 23, 2015 @ 11:44am 
SFM error is that

Minato vest/Minato.mdl : material "models/minato vest/main" not found.
Minato vest/Minato.mdl : material "models/minato vest/eyes" not found.


I think there's some miss understanding or problem with the QC.Everthing is in usermod yes.
abdullahnadeem001 Jul 23, 2015 @ 12:03pm 
Ummm what happen if a vtf texture is names as .vmt and vmt texture as .vtf.
Kumquat [Velbud] Jul 23, 2015 @ 12:03pm 
The thing is that the eye vmt needs texture for each eye separately and that can only be done from Blender first. name the materials the same as the VMTs that you plan on calling them. As for the minato vest, try to add an underscore (_) between minato and vest.
Kumquat [Velbud] Jul 23, 2015 @ 12:04pm 
thats not possible. VMT is a line of code for the texture to work in the Source Engine. VTF is the texture that the code is referring to. Also, the vtf and vmt need to be named the same thing, but make sure the materials are named the same way as they are in Blender.
Last edited by Kumquat [Velbud]; Jul 23, 2015 @ 12:05pm
abdullahnadeem001 Jul 23, 2015 @ 12:07pm 
K but everything is named the same I check that in the model viewer the texture were eye and main plus I have named the named the vmt and vtf files wrongly.I think this was the cause but I will also go through the guide and I will see you tomorrow I have reached the chat limit
Kumquat [Velbud] Jul 23, 2015 @ 12:11pm 
Hmm, there is a possibility that you may need to borrow some of the lines for the vmt from other vmts. Just for the safety of getting it right, share your vmt lines here and maybe qc lines as well.
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Date Posted: Jul 22, 2015 @ 11:30am
Posts: 62