Source Filmmaker

Source Filmmaker

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Why are my models Black and Purple?? AND HOW DO I FIX IT???
By Pte Jack
So you've extracted a custom model for SFM but when you go to use it you find that the materials are Black and Purple Checkerboards. Well that is the default material for a model that the game engine can't find a material for.

This tutorial will take you through a couple of reasons why this is happening, where to look to investigate the problem and suggest the fix.
The Video
This is a pretty straight forward video and I don't believe that a typed out explanation is required.
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Pte Jack  [author] Jan 6 @ 7:09pm 
That is a normal error and can be ignored.
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount

wut does that mean?
The Loner Oct 14, 2015 @ 3:00pm 
oh well i would look online for the texture needed for it or see if its in the workshop
Pte Jack  [author] Oct 14, 2015 @ 2:38pm 
Uhm, exactly Dead Skull, that's what this is about!
The Loner Oct 14, 2015 @ 1:04pm 
you can possibly have a missing texture
Docktor Medic Mann M.D. Mar 30, 2015 @ 4:57pm 
Docktor Medic Mann M.D. Mar 30, 2015 @ 4:32pm 
I wanted to say thankyou SO much for all your help! I'm gonna test your tips out on my model,but I'll just add one material to test it out,wish me luck! (I'm gonna need alot of it <:3)
Pte Jack  [author] Mar 28, 2015 @ 3:15pm 
Your VMTs should be in the folders identified by your qc, for example, in that picture I had 6 materials. Black, white, yellow, red, green and blue. If I wrote a qc and wanted my materials to be in sourcefilmmaker/game/mymodels/materials/models/cube my qc would look like this

"$cdmaterials" "models/cube/"

Materials is the default material path from a SFM known root folder (A known rootfolder is the game "foldername" in your gameinfo.txt searchpaths statements)

So I would have a statement "game" "mymodels" in the gameinfo.txt searchpaths.

Under the mymodels folder I would have a materials and models folder, under that materials folder I would have a models folder then under that models folder I would have a cube folder then in the cube folder I would have my cube vmt files

The path for black.vmt would be


and my "$cdmaterials" "models/cube/" statement would find the vmt.

Docktor Medic Mann M.D. Mar 28, 2015 @ 2:11pm 
Okay,and JUST to be sure,where should my materials (the .Vtf\vtm stuff) folder be located? Also,thankyou for the help! I'm testing this out now :)