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Alright, so. i tried using Milkshape and it converted my smd to a ".qc" and now......i'm stuck once again. And the guide that was sent (Although very much appericiated) was very indirect and not very well laid out. Any furthure assistance would be appericiated.
Have no idea what you mean by "QC code", The most detail i can provide is i am able to port this file into any format including Nif,smd,3ds etc but i am unable to simply port it into a mdl which is starting to really get on my nerves.
// Output .MDL
$modelname "G:\Steam\Steamapps\Common\SourceFilmmaker\game\hl2\models\WastelandSpecOps\UpperBody.mdl"
// Directory of .SMD
$cd "\Steam\Steamapps\Common\SourceFilmmaker\game\hl2\models\WastelandSpecOps\"
// Directory of .BMP
$cdtexture "\Steam\Steamapps\Common\SourceFilmmaker\game\hl2\models\WastelandSpecOps\"
$cliptotextures
// Write textures into a ???T.mdl
//$externaltextures
$scale 1.0
// bodygroups: use relative path from $cd
$bodygroup body
{
studio "./reference"
}
// sequences: all sequences are in $cd
$sequence seq-name "sequence" loop fps 30 ACT_IDLE 1
Just browse the file u wanted to convert through neosis and EXPORT to any steam supported format u want ...
Also, OP, to clarify, you can't export as MDL. You export as SMD or DMX then compile the exported files with a QC file into an MDL. If you want a GUI compiler, get Crowbar. Under the Compiler tab just set the game to Source Filmmaker, browse for your QC and let it do it's thing.
4 years too late, mate.