Source Filmmaker

Source Filmmaker

Ghoulz Feb 10, 2016 @ 3:33pm
How do i convert smd to mdl?
I've been trying to port some Fallout meshes into Source Film maker, i've been successful converting the Nif files into smd, But now i need to convert the smd to mdl and i'm lost on how to do so.
< >
Showing 1-15 of 21 comments
celica soupra Feb 10, 2016 @ 3:35pm 
You need to compile them with a QC. Use this tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=245723825
Ghoulz Feb 10, 2016 @ 4:06pm 
Originally posted by 64GIGS.exe:
You need to compile them with a QC. Use this tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=245723825

Alright, so. i tried using Milkshape and it converted my smd to a ".qc" and now......i'm stuck once again. And the guide that was sent (Although very much appericiated) was very indirect and not very well laid out. Any furthure assistance would be appericiated.
EmperorFaiz.wav Feb 10, 2016 @ 4:37pm 
Tell us more specific of your problem. Show us the QC code
Ghoulz Feb 10, 2016 @ 5:54pm 
Originally posted by EmperorFaiz (Bday boy):
Tell us more specific of your problem. Show us the QC code

Have no idea what you mean by "QC code", The most detail i can provide is i am able to port this file into any format including Nif,smd,3ds etc but i am unable to simply port it into a mdl which is starting to really get on my nerves.
Last edited by Ghoulz; Feb 10, 2016 @ 5:55pm
EmperorFaiz.wav Feb 10, 2016 @ 6:08pm 
That's why you need some kind of smd/dmx exporter plugin. Blender, 3DS Max and Maya are the only ones I know that have it. Also, the guide is already explained on every part of exporting and compiling process.
Ghoulz Feb 10, 2016 @ 6:16pm 
Originally posted by EmperorFaiz (Bday boy):
That's why you need some kind of smd/dmx exporter plugin. Blender, 3DS Max and Maya are the only ones I know that have it. Also, the guide is already explained on every part of exporting and compiling process.
But.......i can already export the files to smd/dmx........i need to export them to mdl
EmperorFaiz.wav Feb 10, 2016 @ 6:26pm 
So, show us the qc then unless you don't make one yet. You need that before compiling.
Last edited by EmperorFaiz.wav; Feb 10, 2016 @ 6:27pm
Ghoulz Feb 10, 2016 @ 6:33pm 
Originally posted by EmperorFaiz (Bday boy):
So, show us the qc then unless you don't make one yet. You need that before compiling.
The qc is a file, i don't see how i could provide that without sending the physical file.
Ghoulz Feb 10, 2016 @ 7:04pm 
Originally posted by EmperorFaiz (Bday boy):
So, show us the qc then unless you don't make one yet. You need that before compiling.
Sorry if i sound really ♥♥♥♥♥♥ and snappy btw. I'm just really frustrated because i have a big project to work on and i need these resources. I really do appericiate the help.
EmperorFaiz.wav Feb 10, 2016 @ 7:11pm 
Originally posted by Ghouls Are Not People Too!:
The qc is a file, i don't see how i could provide that without sending the physical file.
I meant copy the codes in qc file and paste them here. I would love to help but I have other projects to do right now. Read the guide, that's all I could say to you. Perhaps other SFM forums dwellers might help you out. Sorry.
Last edited by EmperorFaiz.wav; Feb 10, 2016 @ 7:11pm
Ghoulz Feb 10, 2016 @ 7:13pm 
Originally posted by EmperorFaiz (Bday boy):
Originally posted by Ghouls Are Not People Too!:
The qc is a file, i don't see how i could provide that without sending the physical file.
I meant copy the codes in qc file and paste them here. I would love to help but I have other projects to do right now. Read the guide, that's all I could say to you. Perhaps other SFM forums dwellers might help you out. Sorry.
Alright. When i oppen the files with notepad this is the contents of the file

// Output .MDL
$modelname "G:\Steam\Steamapps\Common\SourceFilmmaker\game\hl2\models\WastelandSpecOps\UpperBody.mdl"

// Directory of .SMD
$cd "\Steam\Steamapps\Common\SourceFilmmaker\game\hl2\models\WastelandSpecOps\"

// Directory of .BMP
$cdtexture "\Steam\Steamapps\Common\SourceFilmmaker\game\hl2\models\WastelandSpecOps\"
$cliptotextures

// Write textures into a ???T.mdl
//$externaltextures

$scale 1.0

// bodygroups: use relative path from $cd
$bodygroup body
{
studio "./reference"
}

// sequences: all sequences are in $cd
$sequence seq-name "sequence" loop fps 30 ACT_IDLE 1
-56- Feb 11, 2016 @ 3:02am 
Just use neosis converter[www.richwhitehouse.com] lol.

Just browse the file u wanted to convert through neosis and EXPORT to any steam supported format u want ...

Last edited by -56-; Feb 11, 2016 @ 3:03am
celica soupra Feb 11, 2016 @ 10:02am 
Originally posted by -56-:
Just use neosis converter[www.richwhitehouse.com] lol.

Just browse the file u wanted to convert through neosis and EXPORT to any steam supported format u want ...
There's no use in that, OP already has everything they need to export SMDs and compile them into an MDL. Steam supported? Steam doesn't load 3D models.


Also, OP, to clarify, you can't export as MDL. You export as SMD or DMX then compile the exported files with a QC file into an MDL. If you want a GUI compiler, get Crowbar. Under the Compiler tab just set the game to Source Filmmaker, browse for your QC and let it do it's thing.
Last edited by celica soupra; Feb 11, 2016 @ 10:03am
EmperorFaiz.wav Feb 25, 2020 @ 10:47pm 
Originally posted by uranoball:
Originally posted by celica soupra:
There's no use in that, OP already has everything they need to export SMDs and compile them into an MDL. Steam supported? Steam doesn't load 3D models.


Also, OP, to clarify, you can't export as MDL. You export as SMD or DMX then compile the exported files with a QC file into an MDL. If you want a GUI compiler, get Crowbar. Under the Compiler tab just set the game to Source Filmmaker, browse for your QC and let it do it's thing.

download the latest version
NECRO ALERT
4 years too late, mate.
-56- Feb 26, 2020 @ 9:26am 
Originally posted by uranoball:
Originally posted by celica soupra:
There's no use in that, OP already has everything they need to export SMDs and compile them into an MDL. Steam supported? Steam doesn't load 3D models.


Also, OP, to clarify, you can't export as MDL. You export as SMD or DMX then compile the exported files with a QC file into an MDL. If you want a GUI compiler, get Crowbar. Under the Compiler tab just set the game to Source Filmmaker, browse for your QC and let it do it's thing.

download the latest version
This is called "Quick support" everyone
< >
Showing 1-15 of 21 comments
Per page: 1530 50