Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
It's a common term in traditional 2D animation where you can see a few frames ahead and behind. These onion skins will typically be somewhat transparent and grey-scaled so they're not distracting.
If you do a Google search on it for 2D and 3D you'll find out exactly what I mean.
I'd love to have onion skins! it would save me much time from playback!
Also 2 and 3 on that list are kinda already features.
oh, that. like the old cel animation technique of animating on a lighted desk and drawing on tracing paper to see a level or two below.
seems like it would be really distracting, not to mention resource intensive.
It's not specifically like this (or it might be, it's been a while since I've used anything that had onion skinning), but here's an example.
You may have to skip ahead a bit.
Onionskins are progressively generated by the computer like normal motion.