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Just exports as SMD or DMX, change the texture files into vtf with vmt, create QC file and compile.
Confused with the first paragraph. Were you trying to make the model into SFM-compatible model by just renaming?
If you want to moderate your friends list or profile page that way, fine, but that kind of attitude is just going to put people off (which would be kind of pointless, given many of your rules are already enforced here anyway).
Anyway, the guide EmperorFaiz posted above is is the seminal text on importing into SFM.
If you need more specific advice than is in there, we need a LOT more information about what you've already done ("everything" is both uninformative and unlikely to be accurate), what stage you're at and why you're stuck.
that is what im suck for
was there a problem
The model was compiled with the name that it currently has, in order to change it, you would have to first decompile the model, then rename everything (not just the model but any entries in the vmts and qc that refer to the old model name as well).
Then recompile it and hope to god ya got everything right... lol
let me try to decompile it