Source Filmmaker

Source Filmmaker

Wally Graham May 18, 2019 @ 10:19pm
Seams on model in SFM
I seem to be having an issue with models. I can't seem to get this model smoothed out. It looks like (around the face) there is a seam.

Pics:
https://imgur.com/gallery/qIZhOXx

What it looks like in the .qc for the head piece:

$model mioreja "bodies/ear/bdy_ear_chaos.smd"

(if you need I can upload the entire .qc)
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Showing 1-15 of 15 comments
Pte Jack May 19, 2019 @ 9:34am 
Looks like a joining point of 2 meshes or of 2 mesh objects, the mesh in that area is non-manifold and not sealed and you may have doubles in that area. Have you tried removing doubles in Blender?
Last edited by Pte Jack; May 19, 2019 @ 9:35am
Wally Graham May 19, 2019 @ 11:10pm 
Remove Doubles? Yup, tried that, console said that 18 verticies were removed. Compiled the model and it still has that seam around the head.

I probably should mention that the top of the head (and hair thingies) are separate from the face (using the $include command for the face and the $model command for the top of the head).
Wally Graham May 19, 2019 @ 11:11pm 
Here's the .QC also:

//AVATAR TEMPLATE
//Source FilmMaker version
//By VicenticoTD

$include "complements/file_start.qci"
//---------------------------------------------------

//AVATAR NAME
$modelname "vicenticotd/SonicForcesAvatar/wallychaos.mdl"

//BODY
//1. HEAD
$include "bodies/head/head_MAN_02.qci"

//2. MOUTH
$include "bodies/mouth/bdy_mouth_rb.qci"

//3. BODY
$model micuerpo "bodies/body/bdy_body_MNQ.smd"

//4. EARS
$model mioreja "bodies/ear/headtest.smd"

//5. TAIL
//$model micola "bodies/tail/bdy_tail_WF.smd"


$bodygroup "gloves"
{
studio "clothes/glove/ctp_glove_000.smd"
studio "clothes/custom/glove/ctp_cmn_glove_004b_main.smd"
studio "clothes/custom/glove/ctp_glove_013.smd"
}
$bodygroup "shoes"
{
studio "clothes/shoes/ctp_shoes_000.smd"
studio "clothes/custom/shoes/ctp_cmn_body_058a_main.smd"
studio "clothes/custom/shoes/ctp_cmn_shoes_050a_main.smd"
}
//$bodygroup "body"
//{
// "blank"
// studio "clothes/custom/body/ctp_cmn_body_047a_main.smd"
// studio "clothes/custom/body/ctp_cmn_body_058a_main.smd"
//}
$bodygroup "glasses"
{
"blank"
studio "clothes/custom/glass/ctp_cmn_glass_019b_main.smd"
}



//COLORS

//12. BODY COLOR
$definevariable bodycolor "bodycolor_014"

//12. (FEMALE BODY) BASE SUIT COLOR
$definevariable basesuit "basesuit_001"

//13. SKIN OR BEAK COLOR
$definevariable skinbeak "009"

//14. EYE COLOR AND TYPE
//left
$definevariable eyeL "bdy_cmn_eye_l_A_011"
//right
$definevariable eyeR "bdy_cmn_eye_r_A_011"

//15. BODYSUIT
$include "clothes/bodysuit/ctp_bodysuit_112.qci"

//---------------------------------------------------
$include "complements/file_end_sfm.qci"
Pte Jack May 19, 2019 @ 11:16pm 
Giving a QC isn't going to help. Looking at the affected area in Blender in wireframe mode might...
Wally Graham May 19, 2019 @ 11:36pm 
Okies gimmie a few.
Wally Graham May 19, 2019 @ 11:46pm 
https://imgur.com/gallery/OS4Y50q

Got 2 pics of the model without the face as a reference (both in solid and wireframe) and 2 pics of the head model with the face as a reference (both in solid and wireframe).
Pte Jack May 20, 2019 @ 12:46am 
I think your seams are being caused by mesh of 2 objects being on top of each other.

https://i.imgur.com/xBpt2av.png
Wally Graham May 20, 2019 @ 10:22pm 
Unfortunatly that isn't it. All of the other "hair" parts in this "make your own avatar pack" work perfectly.... except this modified one.
Wally Graham May 20, 2019 @ 10:34pm 
Actually, found a post with the similar problem.
What I'm trying to do now is import the .QC file. Problem is that Blender is giving me a Indexerror: List index out of range. Once I get this fixed up Imma try and follow the other tutorial to see if it works.
Pte Jack May 20, 2019 @ 10:55pm 
uhm, what version of Blender Source tools are you using, if 2.10.2, I need a screenshot of your setup,

Like this

https://i.imgur.com/SMFqBBv.png


If greater than 2.10.2 (like 2.11.x) then you're trying to use the Beta for Blender 2.80 and it doesn't work in Blender 2.79
Last edited by Pte Jack; May 20, 2019 @ 10:56pm
ZeqMacaw May 21, 2019 @ 2:29am 
I can replicate the error in Reply Post #10 by deleting numbers on a line in the skeleton section of an SMD. An SMD file is just text, so you can view the file in something like Notepad++.

For example, this is a good skeleton section:
skeleton time 0 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 end
This is a bad one that shows the error:
skeleton time 0 0 0.000000 0.000000 end

Edit: This is with Blender 2.79 and Blender Source Tools 2.10.2.
Last edited by ZeqMacaw; May 21, 2019 @ 2:31am
Wally Graham May 21, 2019 @ 9:53pm 
Blender version 2.79 with source tools 2.9.1

I'll try the skeleton stuff real quick.
Wally Graham May 21, 2019 @ 10:16pm 
Skeleton stuff didn't work. Still got the same error.

Did update source tools and same error still comes up.
Wally Graham May 25, 2019 @ 11:29pm 
Ok.... think I know what was going on....
Ever heard of a program named Milkshape? It's a really old program that I had been using as an easier way of attaching vertices to bones.

Apparently it makes some of the vertices loose there data and ends up with stuff like what's above.

So I restarted the model and only used Blender (it was a REAL pain in the ass) but so far I've gotten the long hair on the side working properly. Now I just need to make the spine/ curl on the back of the hair.

Thanks to everyone for their help!
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Date Posted: May 18, 2019 @ 10:19pm
Posts: 15