Source Filmmaker

Source Filmmaker

Canadian Oct 1, 2018 @ 8:36pm
Jiggle Bones, where to get
how do i get it and how to use it? Is it like a rig
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Showing 1-15 of 15 comments
surfer171 Oct 1, 2018 @ 8:37pm 
Not really, jiggle bones can be obtained by right clicking the model that has jiggle bones and then click on bake procedural bones. Give it a minute and you got a jiggle bones with bones you can edit.
EmperorFaiz.wav Oct 1, 2018 @ 8:41pm 
You have to add it yourself via QC file. For an existing model, you have to decompile it and add the jigglebone attributes in the QC file. https://developer.valvesoftware.com/wiki/$jigglebone

Though you need to import the model into whatever 3D mdoelling software you have and check the bones you wanna add the jigglebone onto for their own local axis so you can do it correctly.
surfer171 Oct 1, 2018 @ 8:49pm 
Originally posted by EmperorFaiz.wav:
You have to add it yourself via QC file. For an existing model, you have to decompile it and add the jigglebone attributes in the QC file. https://developer.valvesoftware.com/wiki/$jigglebone

Though you need to import the model into whatever 3D mdoelling software you have and check the bones you wanna add the jigglebone onto for their own local axis so you can do it correctly.
I think OP word it wrongly. I mean, it sounds like he wants to know how to extract jiggle bones from a model with jiggle bones like say you want the holy mackerel (scout’s fish wrapped in a newspaper) to have a custom pose so you bake procedural bones and you have bones to control the jiggle bone. Hopefully you understand lol
EmperorFaiz.wav Oct 1, 2018 @ 9:28pm 
Originally posted by surfer171:
Originally posted by EmperorFaiz.wav:
You have to add it yourself via QC file. For an existing model, you have to decompile it and add the jigglebone attributes in the QC file. https://developer.valvesoftware.com/wiki/$jigglebone

Though you need to import the model into whatever 3D mdoelling software you have and check the bones you wanna add the jigglebone onto for their own local axis so you can do it correctly.
I think OP word it wrongly. I mean, it sounds like he wants to know how to extract jiggle bones from a model with jiggle bones like say you want the holy mackerel (scout’s fish wrapped in a newspaper) to have a custom pose so you bake procedural bones and you have bones to control the jiggle bone. Hopefully you understand lol
This is why I hate vague question like this.
Canadian Oct 2, 2018 @ 11:28am 
I don't get any of this
EmperorFaiz.wav Oct 2, 2018 @ 11:29am 
Originally posted by {SS}Shadowsoldier | Team Stash:
I don't get any of this
Unless you specify what you want with the jigglebone, you won't get any. Explain more.
Last edited by EmperorFaiz.wav; Oct 2, 2018 @ 11:30am
surfer171 Oct 2, 2018 @ 11:29am 
Originally posted by {SS}Shadowsoldier | Team Stash:
I don't get any of this
Then explain what do you wanna do with the jiggle bone and we can gladly proceed to explain
Originally posted by surfer171:
Not really, jiggle bones can be obtained by right clicking the model that has jiggle bones and then click on bake procedural bones. Give it a minute and you got a jiggle bones with bones you can edit.
You Solve My Problem Thx lol
surfer171 Oct 2, 2018 @ 12:09pm 
Originally posted by MollyMollySugarCubes:
Originally posted by surfer171:
Not really, jiggle bones can be obtained by right clicking the model that has jiggle bones and then click on bake procedural bones. Give it a minute and you got a jiggle bones with bones you can edit.
You Solve My Problem Thx lol
It’s solves your problem, not the original poster’s.
Canadian Oct 2, 2018 @ 12:20pm 
Originally posted by surfer171:
Originally posted by MollyMollySugarCubes:
You Solve My Problem Thx lol
It’s solves your problem, not the original poster’s.
Yeah, i don't really know what can have jiggle bones, p.s is nsfw stuff so not sure you can help me with it
EmperorFaiz.wav Oct 2, 2018 @ 7:28pm 
Originally posted by {SS}Shadowsoldier | Team Stash:
Originally posted by surfer171:
It’s solves your problem, not the original poster’s.
Yeah, i don't really know what can have jiggle bones, p.s is nsfw stuff so not sure you can help me with it
So you want to turn existing bone into a jigglebone?
surfer171 Oct 2, 2018 @ 7:37pm 
Originally posted by EmperorFaiz.wav:
Originally posted by {SS}Shadowsoldier | Team Stash:
Yeah, i don't really know what can have jiggle bones, p.s is nsfw stuff so not sure you can help me with it
So you want to turn existing bone into a jigglebone?
I think more like the behind and the melons
Marco Skoll Oct 2, 2018 @ 9:31pm 
Originally posted by {SS}Shadowsoldier | Team Stash:
Yeah, i don't really know what can have jiggle bones
Most things can be jiggle bones*, although it has to be done at the model compiling stage, and there are naturally limits to them, so it's not necessarily a good idea to try using them.

*I've never tried with $boneflexdriver bones (but if you don't know what those are, you're almost certainly not using them), but my assumption is that they can't.

Originally posted by surfer171:
I think more like the behind and the melons
If we're talking about an NSFW model, that would be a fairly conventional choice, yes.

Still, I've been setting up breast jigglebones on some models recently, despite no intent to do anything lewd with them. The effect obviously does have some basis in reality.

(I've also been experimenting with automated procedurals that pull the breast up as the collarbone is raised, because this is all part of my "Do stupid amounts of work to try to make a model deform slightly more realistically in Source" project, which is of course somewhat undermined by my choice of some sort of dragon-thing as my test model).
Canadian Oct 3, 2018 @ 1:29pm 
Originally posted by Marco Skoll:
Originally posted by {SS}Shadowsoldier | Team Stash:
Yeah, i don't really know what can have jiggle bones
Most things can be jiggle bones*, although it has to be done at the model compiling stage, and there are naturally limits to them, so it's not necessarily a good idea to try using them.

*I've never tried with $boneflexdriver bones (but if you don't know what those are, you're almost certainly not using them), but my assumption is that they can't.

Originally posted by surfer171:
I think more like the behind and the melons
If we're talking about an NSFW model, that would be a fairly conventional choice, yes.

Still, I've been setting up breast jigglebones on some models recently, despite no intent to do anything lewd with them. The effect obviously does have some basis in reality.

(I've also been experimenting with automated procedurals that pull the breast up as the collarbone is raised, because this is all part of my "Do stupid amounts of work to try to make a model deform slightly more realistically in Source" project, which is of course somewhat undermined by my choice of some sort of dragon-thing as my test model).
yeah exactly, how to get jigglebones for the breast
Marco Skoll Oct 3, 2018 @ 3:11pm 
Originally posted by {SS}Shadowsoldier | Team Stash:
yeah exactly, how to get jigglebones for the breast
It has to be done at the model compile stage; it cannot be added within SFM itself.

If you don't have access to the model's source files (source with a small "s"), this will require decompiling, which can potentially very badly break the model depending on how sophisticated the model is and how it was originally compiled, so even something like this can require seriously repairing the model.

The method also very much depends on whether the model has the breasts bone weighted in the first place.

We can point you at the decompiling and jigglebones sections in Pte Jack's guide to making/modifying models for Source...
https://steamcommunity.com/sharedfiles/filedetails/?id=245723825
... but there's little direct advice we can give without knowing more about the model.
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Date Posted: Oct 1, 2018 @ 8:36pm
Posts: 15