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Though you need to import the model into whatever 3D mdoelling software you have and check the bones you wanna add the jigglebone onto for their own local axis so you can do it correctly.
*I've never tried with $boneflexdriver bones (but if you don't know what those are, you're almost certainly not using them), but my assumption is that they can't.
If we're talking about an NSFW model, that would be a fairly conventional choice, yes.
Still, I've been setting up breast jigglebones on some models recently, despite no intent to do anything lewd with them. The effect obviously does have some basis in reality.
(I've also been experimenting with automated procedurals that pull the breast up as the collarbone is raised, because this is all part of my "Do stupid amounts of work to try to make a model deform slightly more realistically in Source" project, which is of course somewhat undermined by my choice of some sort of dragon-thing as my test model).
If you don't have access to the model's source files (source with a small "s"), this will require decompiling, which can potentially very badly break the model depending on how sophisticated the model is and how it was originally compiled, so even something like this can require seriously repairing the model.
The method also very much depends on whether the model has the breasts bone weighted in the first place.
We can point you at the decompiling and jigglebones sections in Pte Jack's guide to making/modifying models for Source...
https://steamcommunity.com/sharedfiles/filedetails/?id=245723825
... but there's little direct advice we can give without knowing more about the model.