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Yamcha Feb 17, 2018 @ 3:36pm
How to Import From SFM to Maya?
I'm in need of help about it.
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Showing 1-6 of 6 comments
Zappy Feb 17, 2018 @ 3:38pm 
If you mean model-wise, the first step is to de-compile the model(s) using something like Crowbar, and the second step is to find a Source engine SMD mesh import plugin for Maya, I think.
Last edited by Zappy; Feb 17, 2018 @ 3:39pm
Marco Skoll Feb 17, 2018 @ 3:40pm 
I can't fully answer the question because I don't use Maya, but you'll need to be more specific about what you want to import in order for anyone to help you.

Are we talking models, animations, scenes, renders?
Yamcha Feb 17, 2018 @ 8:00pm 
Originally posted by Marco Skoll:
I can't fully answer the question because I don't use Maya, but you'll need to be more specific about what you want to import in order for anyone to help you.

Are we talking models, animations, scenes, renders?

Models! need script for maya import file .qc
Yamcha Feb 17, 2018 @ 8:00pm 
Originally posted by Zappy:
If you mean model-wise, the first step is to de-compile the model(s) using something like Crowbar, and the second step is to find a Source engine SMD mesh import plugin for Maya, I think.

i save in .qc need script for open in maya. =(
Zappy Feb 18, 2018 @ 12:52am 
Originally posted by Yamcha:
Models! need script for maya import file .qc
There's not really much reason to want to import a QC file as opposed to importing the SMD(/DMX) files manually one by one. (In fact, there are more reasons to not import a QC file.)

Again, the first step is to de-compile the model, and the second step is to find a Source engine SMD mesh import plugin for Maya. And after that, the third step is to import the SMD meshes into Maya.
Yamcha Feb 21, 2018 @ 5:59am 
Originally posted by Zappy:
Originally posted by Yamcha:
Models! need script for maya import file .qc
There's not really much reason to want to import a QC file as opposed to importing the SMD(/DMX) files manually one by one. (In fact, there are more reasons to not import a QC file.)

Again, the first step is to de-compile the model, and the second step is to find a Source engine SMD mesh import plugin for Maya. And after that, the third step is to import the SMD meshes into Maya.
Very Thanks!!!
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Date Posted: Feb 17, 2018 @ 3:36pm
Posts: 6