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Then launch Source FilmMaker through Steam, choose "Launch SDK" in the pop-up, click "Edit Search Paths For Selected Mod", and tick on everything you want.
If, for example, the model is supposed to be at "/JohnMatthews/MLP/CustomPony.mdl", then you'll need to make a models folder, a JohnMatthews folder inside that, then an MLP folder inside that, then put the .mdl, .vvd and .dx90.vtx files there.
Same thing for the materials, and the paths for any textures set out in the .VMT files.
Do that, preferably check that it works by installing it to a new mod folder in your own SFM (make sure that the mod folder that your own version is in is disabled, otherwise you'll just load any version you've already installed), and then zip the whole thing up.
For 7zip though, it's all accessed via Windows Explorer. Right click -> 7zip -> Add to whichever type of archive I want to make - .7z, .zip, whatever.
Alternatively, the "Send to -> Compressed folder" option is in Windows by default (but only supports the .zip format).
Have you actually got these models, materials and/or textures working in Source yet?
What modelling program are you using? There's a very extensive guide on porting to SFM via Blender here (although a lot of it remains relevant for other modelling programs too).
https://steamcommunity.com/sharedfiles/filedetails/?id=245723825