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yes, i did a check for updates and it said i had the latest. this is blender 2.81, i just downloaded it like a few weeks ago
yes bones are parented correctly.
this doesn't seem to be a shapekey error.
(dling rn. slow guest access atm.)
you could try: remove any animation or keyframes, then rotate the thigh bones in edit mode and/or reparent the knees or calf or whatever bones on the way. that should give you an edited/delta pose, if it is keyframed. in case this doesn't fix it you may have to create a new reference pose with the bones properly rotated.
I have an update upon further investigation. Out of curiosity, i tried opening the original .mdl (pre-decompile) in Noesis to see what it looked like. Turns out the "deformation" is inherently there! But the weird thing is, when i load the model in Half-Life Model Viewer or in SFM itself, the model looks totally normal.
What is this witchcraft ? lol image here, technically nsfw but you can't see anything: https://anonfile.com/d0Qdc1T2na/cassiewhatt_PNG
edit: googled. you just pull the the "legspread2" to 1.0 and move it to the top of the shape key list to make it the new baseshape and... done that for me. should work for you too. :)
(note: done in 2.79. should work in 2.8+ too tho)
you. are. a god.
thank you 100x episoder
this helped me get the base pose fixed but it looks like all the other flexes, like "SmileR" will then flail the legs out...is there a button you have to push to officially make legspread2 the official basis key?