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Go into "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf\models\player\items\heavy\sbox2014_heavy_gunshow"
Delete folder
Launch SFM, which will give you the beloved giant red error sign since it can't load the model
Copy folder from "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf\models\workshop\player\items\heavy\sbox2014_heavy_gunshow"
(NOT just the .mdl, the WHOLE folder)
Paste into "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\tf\models\player\items\heavy"
Close and relaunch SFM
Somehow fixed everything for me. All the models that were invisible loaded. Don't know how, but we don't question things that work.
Hope this helps people who might have this problem in the future. Thanks again to the wonderful R234, who is an SFM wizard.
Source Filmmaker, however, loads the MDL file from where the MDL file is, checks what the embedded "internal" path in the MDL file is, and loads the rest of the model files from where that path points to, relative to -/SourceFilmmaker/game/[folder]/models/.
In most cases, this is just fine, as the MDL's "internal" path matches up with where the model files are. In some cases, though, the model files may have been moved after the model was compiled. (This is most common with improper Garry's Mod-specific "model hexes", but it also happens outside of that case.)
Again, Team Fortress 2 (and Garry's Mod and such) loads model files from where the MDL is, so Team Fortress 2 (and Garry's Mod and such) can load the model just fine in this case, but Source Filmmaker will usually complain about not being able to find the other model files (if the model files were fully custom and then moved) ("Failed load of .vvd data for [path].mdl") or the other model files not matching up with what the MDL file says to expect (if the model files are meant to replace/override a model, but are moved to a different location afterwards) (this generally results in a "checksum" error).
The error that you got in the console and copied and pasted here says that the latter is the case.
Most models in Team Fortress 2 have their model files where the MDL file says that they should be, so most models in Team Fortress 2 work just fine in Source Filmmaker. But a few models have been made with one file location, and then later updated and changed to a different file location, with the change being done by only moving the files rather than changing $ModelName in the QC file. Those models will then not be compatible with Source Filmmaker by default. (This means that you (probably) did not do anything wrong.)
Unfortunately, there's no permanent global fix for this problem in Source Filmmaker, but on a case-by-case basis, you can try to either move all of the model files to where the MDL file says that they should be, or de-compile the model using something like Crowbar, change $ModelName in the QC file if you want to, and re-compile it.