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- Which cosmetic? (Please link directly to the item page, just telling us what it's called is not good enough).
- What are you doing when you say "doing everything as it says"?
- Define "open the file" (e.g. what menu/browser are you trying to open it from)
- What exactly does it say when it says that it doesn't exist? (Exact messages are always preferable to paraphrasing).
- I want to equip Lurker's Leathers or Chicago Overcoat for Spy. Link to workshop item: http://steamcommunity.com/sharedfiles/filedetails/?id=757577954
- With ''doing everything as it says'' i mean i found where file is located. When i found folder where file should be there was no files but i still tried to open it and then it says ''file was not opened because it doesn't exist''
Basically idk to equip cosmetic from workshop
However, if that dialogue does pop up and you can actually find your files on disk, but not in SFM, then you'll need to right-click Source FilmMaker in your Steam library, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and tick the box for "workshop" on the list in order to add Workshop content to the search paths.
If you can't find it there either, follow the instructions in Marco Skoll's comment above this one.
After that, select all locked bones of the child (but not any bones that are not locked), go to the Motion Editor, make sure all time is selected, and fully apply the procedural "Zero" preset.
Note that in Team Fortress 2, cosmetics can have paint applied to them by overriding the texture's colour or by tinting the texture's colour, but Source FilmMaker only supports the latter, and many cosmetics (including Bill's Hat) use the former method.
Which means that for many cosmetics, the texture(s) may need to be edited to be properly colourable in Source FilmMaker. (In very few cases, just the material has to be edited, but usually it's the texture(s).)
So if a cosmetic doesn't seem to be properly colourable in Source FilmMaker, try looking up a "paint fix" or such for it in Source FilmMaker's Steam workshop. If you don't find one, you might want to try "fixing" the texture(s) yourself. Many different "paint fix" methods are shown in this guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=153130138