Source Filmmaker
SFM models to blender or other 3d program.
I want to convert models to .fbx or .obj but i want them with textures.

I tried with crowbar but there's no textures. Any ideeas ?
Отредактировано FEPESiK; 23 дек. 2017 г. в 16:20
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Сообщения 14 из 4
models aren't painted, they're nothing more than clay. It's the texture files you need as well (the VTFs). You need Crowbar to decompile the models to SMD format AND you have to convert the VTFs for that model to PNG or some image format your 3d Program uses.

When you import the model into Blender or some other 3d Program, you have to assign the UV maps to the converted images. It's not automatic. This is done by selecting a material in the 3d program, and then gong into it's text screen and assigning texture images to that material.

Once you have the textures assigned to the materials, you have to put the model object into edit mode and select the vetices needed by the texture and open the image into the uv/image editor.
Отредактировано Pte Jack; 23 дек. 2017 г. в 16:28
You should use Crowbar for de-compiling the model into SMD files or such, then use a Source SMD plugin to import it into the 3-dimensional model tool of your choice, followed by using a VTF plugin for an image editor or the stand-alone VTFEdit[nemesis.thewavelength.net] tool to open the VTF texture file(s) and save them as regular image files (often preferably PNG) that you can then also import into the 3-dimensional model tool of your choice.
Отредактировано Zappy; 23 дек. 2017 г. в 16:29
Автор сообщения: Pte Jack
models aren't painted, they're nothing more than clay. It's the texture files you need as well (the VTFs). You need Crowbar to decompile the models to SMD format AND you have to convert the VTFs for that model to PNG or some image format your 3d Program uses.

When you import the model into Blender or some other 3d Program, you have to assign the UV maps to the converted images. It's not automatic. This is done by selecting a material in the 3d program, and then gong into it's text screen and assigning texture images to that material.

Once you have the textures assigned to the materials, you have to put the model object into edit mode and select the vetices needed by the texture and open the image into the uv/image editor.


Автор сообщения: Zappy
You should use Crowbar for de-compiling the model into SMD files or such, then use a Source SMD plugin to import it into the 3-dimensional model tool of your choice, followed by using a VTF plugin for an image editor or the stand-alone VTFEdit[nemesis.thewavelength.net] tool to open the VTF texture file(s) and save them as regular image files (often preferably PNG) that you can then also import into the 3-dimensional model tool of your choice.

Got it, thank you.
I want to convert models to .fbx or .obj
... umm... why exactly?

I wouldn't be too surprised if you'd said something like XNALara format, but if you're putting it into interchange formats like that, this doesn't really sound like a personal use thing.
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Дата создания: 23 дек. 2017 г. в 16:19
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