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When you import the model into Blender or some other 3d Program, you have to assign the UV maps to the converted images. It's not automatic. This is done by selecting a material in the 3d program, and then gong into it's text screen and assigning texture images to that material.
Once you have the textures assigned to the materials, you have to put the model object into edit mode and select the vetices needed by the texture and open the image into the uv/image editor.
Got it, thank you.
I wouldn't be too surprised if you'd said something like XNALara format, but if you're putting it into interchange formats like that, this doesn't really sound like a personal use thing.