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There are assorted "proportional editing" modes that will also blend the transformation into nearby vertices (for various definitions of "nearby" - either connected, projected or proximate vertices - or indeed, edges or faces, if you've got Blender in that mode).
What you probably need to do is watch some proper Blender tutorials (try blendtuts.com ), rather than having no idea how to even work some of the basic features.
I dont even know what that is....how do I use the "proportional editing"? All I want to know is how do I make facial expressions? I dont need anything complicate. How do I move the face? That's it. Nothing more. No advanced stuff just a plain simpe answer. Do I click something to be able to select more then one part of the face? Do I export the model first or after?
In terms of complexity, using Blender is roughly analogous to driving a car. You may think you've only just asked about how to take the handbrake off - but if you don't know how to do that, the odds are that I'll also have to explain how to work the indicators, ignition, gearbox, etc before you can even pull away.
That's why I directed you at what is actually a very good tutorial site that will explain how to do the basics... and, to be honest, explain what the basics even are!
Although when I first started, the tutorial videos told me a lot of things I didn't immediately need to know, it taught me a lot about what Blender *could* do - and that has been hugely useful since. (There's some problems I've come to at later stages, and even though I often didn't remember *how* to do those things, I knew that I *could*, which meant I could look it up again).
If Blender had a difficulty it woul be something higher then legendary...