Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wish I could help ya out, but I'm kind of in the same position, attempting to learn Blender so that I can do basically the same type of thing...
Although Source FilmMaker does not use them, you may also want to know about QC files and SMD models and/or DMX models. Source FilmMaker can export and import DMX (and maybe SMD) animations, and Source FilmMaker sessions are stored as DMX files, so Source FilmMaker technically uses DMX (and maybe SMD) files, but not the model types of the files.
This guide may be useful for you:
https://steamcommunity.com/sharedfiles/filedetails/?id=245723825
Thank you, @Zappy.