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Wonder why. 64 player mounted queues seem to have a problem on consoles lacking performance but those 5 or whatever horsies added shouldn't have that much of an impact to remove them completely.
This is due to there being up to 12 possible horse spawns and each one actually occupies a player slot.
Previously the smaller gamemode had them but some people wanted them to be in a separate queue from the normal smaller gamemode, which is what lead to the mounted queue (52p) and the 40p queue being different queues as of 2.6[chivalry2.com]
This same patch also added the horse version of Rudhelm to the beginner/training mode queue (10 human players with up to 40 bots, making 50 players total)
Its not really i hate horses. I hate the fact that they are spammed in huge amounts and if one dies it almost instantly gets replaced.