Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

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Anyone else think this game is too easy?
Yeah I know, it sounds like I'm trying to flex but I swear I'm not posing as some kind of God gamer because I suck just as much as anyone. After you most of the upgrades in the game which doesn't even take that long, even on ultimate difficulty you're basically just unstoppable. The gadgets are pretty much entirely unnecessary and there's so many ways to one shot people. I feel like there needs to be a difficulty mod or something. Also what's the point of not having the difficulty bars completely filled if there isn't an even harder difficulty?
Τελευταία επεξεργασία από Hamzer the Conqueror (of lands); 21 Αυγ 2022, 18:46
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No, but we might have a very different idea of success and failure.
If I get hit once, I count the fight as a fail.

Though this works better with Arkham games, since it's very rarely the game's fault if I get hit in those. While in Spider-man, there's a lot of jank and BS.
My thing is, what if you just want to be a casual player of the game. What if one don't want to devote all of one's time to learning this game's full mechanics? You just want to hop in and have some fun. You know? Well sorry, not this game.

It becomes an incredibly hard game and basically makes it so that you suddenly have to stop everything you were going to do that day, learn everything you have at your disposal, practice it for hours, and then perhaps get 1 or 2 main story missions in. Now the idea repeats because everything in game has leveled up against you so you have to go and learn these new things you unlocked and master them... I mean who wants to do that if you say have a life outside of gaming?

I say, the biggest problem with this game is there isn't a training or free-roam mode so to speak, where you can take your time learning and having fun... without the pressure that's always on you to GET TO THE STORY POINT, NOW!!!!! DO THIS FIGHT, NOW!!!! OH YOU'RE PASSING A CAR FULL OF CRIMINALS, STOP THEM NOW!!! like, really? The game seriously needs to either throw in some sort of training mode, or tone down the overall difficulty of the game on easier modes.... like WAY down. Not everyone is a spider-man know-it-all that also has a P.H.D. in Fighting Games. ;)... Not everyone is able to go down on something like Devil May Cry 3 or whatever 3rd game it was...
Τελευταία επεξεργασία από Inmate #001; 2 Ιουλ 2023, 22:28
Αναρτήθηκε αρχικά από Stormspark:
Αναρτήθηκε αρχικά από Blk_Mage_Ctype:
Nope, I actually had to lower the difficulty as I progressed because I kept dying during Crimes once the Demons showed up.
I haven't had to lower the difficulty, but the Demons are all superhuman. If you get surrounded you have to spam dodge until you get an opening because some of them can nearly 1-shot you and the brutes move like the Flash.
And that's the problem, 1 shots... like wtf. OK, "realism" in a very unrealistic idea for a world, but still... like 1 shot should ONLY be for the hardest bosses on the hardest mode. This shouldn't happen on anything hard-mode and down... this should only happen on "god mode" so to speak... (difficulty-wize)
Αναρτήθηκε αρχικά από Khanwolf:
the difficulty depends on user discipline, it is way too easy as soon as you know how to use your whole arsenal. Playing the DLCs at the beginning of the story on Ultimate or Spectacular feels right.

If you dont use the X-Ray Vision in Stealth (which shouldnt be in this game at all) and if you dont use Gadget Upgrades EVER and only use the Skill Tree for Movement and some Moves, which are not totally OP like the CC Ground Stomp, Focus-building abilities and everything that gives you an edge infight like hurling enemy weapons around and incapacitating the whole room with one rifle, this game feels a lot more organic.

There is an option to deactivate the Mini-Map too. This makes the city your exploration-sandbox full of goodies on every corner... Photo Locations will have a unique building design or wall layout. You cannot miss them.

The Fun Factor ramps up for every experienced player this way, all you need is your basic webshooters and your senses...
Again what I'm speaking of here. Not everyone has the time of day to learn everything about a game. The casual gamer, was not what this game was made for seemingly. It easily becomes a "button masher fighting game" due to moves and combos and all sorts of things to have to remember. What If I play 1 or 2 other games and then come back to this in a rotation of sorts? Am I to be expected to explicitly remeber everything by muscle memory alone like this game seems to want you to do (yes there are lists but should you HAVE to look this up every time you play, and also memorize what does what on the massive amount of unlocks you have?)
Necro loser. Unsubbing to this thread.
I think the difficulty is poorly balanced, so it's really easy in terms of story progression due to constant checkpoints and mostly-scripted boss/stealth encounters with little consequence for failure. But it's also annoyingly time consuming to fail crimes because of freak deaths while trying to meet the optional objectives. If five enemies with rifles show up, you're likely to just die. Button combos decide not to work for an unknown reason? Death.

1. Damage should be lessened. I shouldn't have to play as a healer or face unexpected death. Difficulty should test skill and creativity, not luck. Any attack that deals major damage should be predictable, and it should be my fault if I die.

2. Checkpoints should be less frequent. If I die, I shouldn't just go back five seconds. At least on higher difficulties I should have to try harder and master a section to beat it.

3. Gadgets should share an energy pool. There's just way too much stuff that spidey can use at once. If he uses it all, a short fight is way too easy. The existing system never feels balanced for the encounters.
Is this the first time you play Spiderman game? all spiderman games always have been easy. heck i think this game is harder than old spiderman games such as web of shadows or Amazing spiderman

There's lot of kids loving to play this game might be the reason why they don't want to make it too hard
Αναρτήθηκε αρχικά από Medium Size:
Is this the first time you play Spiderman game? all spiderman games always have been easy. heck i think this game is harder than old spiderman games such as web of shadows or Amazing spiderman

There's lot of kids loving to play this game might be the reason why they don't want to make it too hard
I get that... but there's literally five difficulties. Anybody who intentionally picks the hardest possible difficulty probably wants a solid challenge.
It's definitely too easy. I'm playing on the hardest available setting on my 1st playthrough and die only occasionally (and it's pretty much always due to my own sloppiness).
Αναρτήθηκε αρχικά από -|Nur|-:
It's definitely too easy. I'm playing on the hardest available setting on my 1st playthrough and die only occasionally (and it's pretty much always due to my own sloppiness).
Good news!
The second game, Miles Morales, actually handles the difficulty a lot better. Most of the bosses took me multiple tries to clear, and the health limiter that prevents death is gone. There's no longer a focus generator ability so you can use other abilities effectively. The games' mechanics just work better for higher difficulties. Base objectives don't take as long, so they can make enemies harder without unbalancing them. And the number of crimes is no longer super repetitive and annoying to 100%. Miles Morales is a much harder and much more fun experience. Hopefully they will carry that over to future games.
Τελευταία επεξεργασία από zeo1337; 12 Ιουλ 2023, 13:31
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