Marvel’s Spider-Man Remastered

Marvel’s Spider-Man Remastered

View Stats:
Dark Fox Aug 18, 2022 @ 6:20pm
Does the dodging feel off to you guys?
Compared to the Arkham games I always feel when I drop a combo it was because of something I did wrong, in this game it's like I'll dodge a melee attack that sends me straight into some bullets or into someone elses melee attack.

Also during the sable vs Demon crimes it feels like sable shoots at the Demons and they end up hitting you with no way to dodge it. This is before out of the frying pan where you do have to fight Sable.

It's like 2+ enemies attack you at the same time and you can only dodge one of them. I also notice that sometimes the spidey sense doesn't trigger like if you dodge a melee attack and you're also being targeted by something else you won't get the option to dodge.

Am I missing some mechanic here?
< >
Showing 1-15 of 27 comments
Lois Griffin Aug 18, 2022 @ 6:21pm 
felt fine to me. just 100% the game 5 minutes ago
Roland Aug 18, 2022 @ 6:27pm 
Difficulty plays a big part. When you select your difficulty you'll notice an "aggression" bar. And having played Amazing difficulty on PS4 vs Spectacular on PC I can tell you that aggression difference is real. On Spectacular I feel like I have very little time to think and am mostly reacting, which causes me to have the issue you have where you dodge one thing right into another, whereas Amazing I had more breathing room (unless enemy behavior in general was altered heavily in the Remaster; that is a possibility too I suppose)
Originally posted by Dark Fox:
Am I missing some mechanic here?

No, it's just janky like that.
The core combat mechanics are really great but the AI doesn't work all that well, so you'll often take damage that is entirely the game's fault and not yours.

I got three small examples here but it gets much worse with Demons and then even worse with Sable agents:
https://streamable.com/jsi8dm
https://streamable.com/jjk8ny
https://streamable.com/hs421d

Of course, there's gonna be around these forums as usual fanboys and people who are completely blind and don't notice EXTREMELY obvious stuff like that who will tell you it's not the game but you who's doing something wrong.

Fact of the matter is, Insomniac themselves is probably very aware of this, otherwise why would they not have an option to remove the Spider-sense?

Because it would make the problem even much more visible, that's why.
Like, if you try to dodge when you see the attack animation coming instead of the spider sense effect, the enemy's gonna pull a ridiculous 360 and punch you in the face anyway.
Last edited by Mu'Ammar of Carthus; Aug 19, 2022 @ 6:46am
I stopped bothering with dodge and just web attack + special spam away. 40% complete
Last edited by Bad Distraction Carnifex; Aug 18, 2022 @ 6:29pm
Crimsomrider Aug 18, 2022 @ 6:32pm 
Yes, combat is a bit clunky because dodging does not provide invincibility frames as most other games do.

So even if you perform a Perfect Dodge, a stray bullet can still hit you and drop your combo. I've experienced plenty of instances where even bullets shot from friendly cops would hit me and drop my combo. There's nothing you can do about it to avoid it.

And yes, I also noticed that Spidey Sense sometimes does not show when an attack or projectile is incoming.

It doesn't really bother me, though hopefully the sequel will improve the combat so these things don't happen.
MancSoulja Aug 18, 2022 @ 7:03pm 
Originally posted by Mu'Ammar of Carthus:
Originally posted by Dark Fox:
Am I missing some mechanic here?

No, it's just janky like that.
The core combat mechanics are really great but the AI doesn't work all that well, so you'll often take damage that is entirely the game's fault and not yours.

I got small three examples here but it gets much worse with Demons and then even worse with Sable agents:
https://streamable.com/jsi8dm
https://streamable.com/jjk8ny
https://streamable.com/hs421d

Of course, there's gonna be around these forums as usual fanboys and people who are completely blind and don't notice EXTREMELY obvious stuff like that who will tell you it's not the game but you who's doing something wrong.

Fact of the matter is, Insomniac themselves is probably very aware of this, otherwise why would they not have an option to remove the Spider-sense?

Because it would make the problem even much more visible, that's why.
Like, if you try to dodge when you see the attack animation coming instead of the spider sense effect, the enemy's gonna pull a ridiculous 360 and punch you in the face anyway.

You're spiderman and you're literally walking about wondering why you're getting hit. The 2nd two are just random bugs.
Last edited by MancSoulja; Aug 18, 2022 @ 7:05pm
MancSoulja Aug 18, 2022 @ 7:04pm 
Originally posted by Crimsomrider:
Yes, combat is a bit clunky because dodging does not provide invincibility frames as most other games do.

So even if you perform a Perfect Dodge, a stray bullet can still hit you and drop your combo. I've experienced plenty of instances where even bullets shot from friendly cops would hit me and drop my combo. There's nothing you can do about it to avoid it.

And yes, I also noticed that Spidey Sense sometimes does not show when an attack or projectile is incoming.

It doesn't really bother me, though hopefully the sequel will improve the combat so these things don't happen.

You can't get hit by friendly fire and perfect dodge adds invincibility frames.
Ebina Aug 18, 2022 @ 7:16pm 
I usually use Dodge and Long Dodge, Long Dodge is pretty useful tho
Ingel Riday Aug 18, 2022 @ 7:17pm 
I never thought it was clunky or off, but you have to be careful with the timing. If you dodge brute attacks too early, they'll punish you severely with a giant smack to the face. Also, sometimes you'll dodge right into another guy's attack. Watch out for the swarm. :-P

Always seemed fair to me. Reason I have all those crowd control tools and aerial mobility.
Grizwald Aug 18, 2022 @ 7:23pm 
Originally posted by Ebina:
I usually use Dodge and Long Dodge, Long Dodge is pretty useful tho

Yea... learn to Long Dodge.. It gives you space to plan your next move and gets you out of AOE damage..
Syncroniam Aug 18, 2022 @ 9:39pm 
People actually dodge in this game? lol
Ancient Aug 18, 2022 @ 9:51pm 
Dodge in this game has one really big difference from the WB games like the Arkham series and Shadows of Mordor/War and that is that you are in relatively good control of the dodge direction. In those other games, a dodge meant a 100% guaranteed perfect dodge and your directional input didn't matter. It was programmed that way with a very generous window of invulnerability during and a bit after the dodge sequence.

MSM doesn't do that. It wants you to also input a left stick direction and if that direction is wrong (i.e. you dodge one attack, but dodge into the range of another attack) then you still get hit.

Also watch the color of the spidey sense. at the end of the overhead sprite for it, it will turn blue for a split second (once you unlock perfect dodge early on). That's when you want to actually press dodge. It not only will stun the mob you're dodging with a web shot to the face, but slow time and add invulnerability frames to the dodge so you can't dodge into another attack. If you are just doing normal dodges, there are no i-frames and the game is sort of punishing you for having early/bad timing.
Last edited by Ancient; Aug 18, 2022 @ 9:52pm
acowsik Aug 18, 2022 @ 10:17pm 
Originally posted by Roland:
Difficulty plays a big part. When you select your difficulty you'll notice an "aggression" bar. And having played Amazing difficulty on PS4 vs Spectacular on PC I can tell you that aggression difference is real. On Spectacular I feel like I have very little time to think and am mostly reacting, which causes me to have the issue you have where you dodge one thing right into another, whereas Amazing I had more breathing room (unless enemy behavior in general was altered heavily in the Remaster; that is a possibility too I suppose)

Never played the game before and am playing on Spectacular. You pretty much have to be precise with the timing. Too early or late on the dodge and you get hit.

Also another mechanic I found a gripe with is that when you are in the middle of throwing an object with your web you cannot cancel out of it to throw a grenade that lands next to you or dodge incoming bullets. If there is a way to do this, I would love to know how.
TTV||Cdog_ Aug 18, 2022 @ 10:22pm 
This will be my second time playing first time played on ps4 on normal, and now on pc on hard mode. Never felt off to me. Has one of the smoothest combat systems i've played in a long time.
metal spider Aug 18, 2022 @ 10:22pm 
Originally posted by Ancient:
Dodge in this game has one really big difference from the WB games like the Arkham series and Shadows of Mordor/War and that is that you are in relatively good control of the dodge direction. In those other games, a dodge meant a 100% guaranteed perfect dodge and your directional input didn't matter. It was programmed that way with a very generous window of invulnerability during and a bit after the dodge sequence.

MSM doesn't do that. It wants you to also input a left stick direction and if that direction is wrong (i.e. you dodge one attack, but dodge into the range of another attack) then you still get hit.

Also watch the color of the spidey sense. at the end of the overhead sprite for it, it will turn blue for a split second (once you unlock perfect dodge early on). That's when you want to actually press dodge. It not only will stun the mob you're dodging with a web shot to the face, but slow time and add invulnerability frames to the dodge so you can't dodge into another attack. If you are just doing normal dodges, there are no i-frames and the game is sort of punishing you for having early/bad timing.
this.
arkham games you could coast by too easily with the counter/dodge here you have to be careful while dodging,its not an instant win button
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Aug 18, 2022 @ 6:20pm
Posts: 27