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5/288 evasion
or
+28% water resistence.
These are factors. Some equipment (mostly crafted) also have these. 48% to weapon factor probably means +48% to said factor stat on the weapon since Iirc it says somewhere that factor stats don't stack.
I could be wrong since I stopped bothering after they unequipped my accessories for the umpteenth time.
So Welch pawn piece with that 48% weapon factor means that if you equip that pawn, and say you have a +10 earth resistance factor on your weapon, that factor would be modified to +14.8 earth resistance.
As said, these identical factors will not stack (normally), so equipping 2 welch pawns would not increase that earth resistance any further.
it stack, but capped at 60%, someone on gamefaqs has various test on this. but you'll probably only use 1 48% on weapon, but 2 on acc.
Odd. I tested this myself on a resistance mod using 38% factors. 1x38% gave the exact same result as 2x38.
It's possible the UI wasn't updating or showing the correct variable though. I have noticed that it's weird how it displays edited numbers sometimes. Would need to test this again. If it is 60%, that's good to know.
yeah i thought it didnt stack too, this guy had done various test, exp, fol, buff, etc, you should check it later.
https://gamefaqs.gamespot.com/boards/335271-star-ocean-the-divine-force/80217639
Hm... that looks like he only tested exp factors.
if he tested resistance factors, or even FOL factors, the results might be different.
We already learned that some factors seem to have different rules than others. For example, +exp factors stack, while +fol factors do not. I am pretty sure that when i tested 1 vs 2 +38% factors on resistances, it only counted 1x. the second was dropped, but I could look at that again to be sure I wasn't mistaken about it.
BTW, for the others, what I've gathered in the gamefaqs threads for Fol/EXP:
Bonus Fol - only the highest matter, stacks with Albaird's passive, stacks with Surprise Attack Bonus
Surprise Attack Bonus - this is the best factor for EXP and Fol grinding. It caps at 400%. It's the multiplier that appears when sneak attack enemies out of combat, but will only apply on enemies that are stunned (better kill fast). You can craft a Roger pawn piece that gives a static 100% bonus from Moonstone. Going further, Synthesize it to one piece so you can put on EXP bonus items which has no cap.
Not sure what pawn (if any) specifically gives the other factors. There's probably one that does though. However, factors are not only transferable, but can generate on other pieces of gear aswell. So if you wish for the other varients, you don't have to specifically look for the pawn that gives it. You can get it on armors, weapons, and other accessories as a random generation.
One thing that i found fun, was that some point there is a shop that sells "victory prize". it's an accessory that does nothing other than having a "Veiled" factor. When you equip it, and fight a few battles, it will then turn into a random factor. I've obtained some very useful factors doing this, including the 38% accessory factor (38% being the maximum variable that can generate on accessory that i've found, while 48% is for armor/weapon).
I would assume yes, but assumptions aren't fact. It should be relatively easy for someone to test though.