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so If you speed up display, it 'll take almost no time.
This thread on the forum here, "Expected performance when meeting system requirements" is about the times you can expect
"End Turn
Soviet Logistic phase: 2:45
Soviet Air: 4:35
Soviet Ground: 4:15
Axis Logistic: 2:50
So roughly 10-15 minutes to cycle through a turn. the reason it does not bother me is that I know when I play a side it can take 2-5 hours to do a turn, give or take."
So if your coming from playing RTS strategy games, example HOI IV with scores of AI nations doing more in real time than WiTE does with a single AI, then its going to tough to get used to the AI turn times.
Thanks for steering me to the thread. I can't live with those delays. It is worse than Pride of Nations. Glad I refunded the game.
That is your opinion. You want to sit around for 15-20 per turn waiting for the AI to finish its turn, great. I don't call that 'savoring', I call that waiting.
If the AI produced a better outcome it would be worth the wait, but as an example, its Air routine outcomes is so poor you cannot use the AI for it, so delegation of it is a poor choice, unless you savoir incompetent AI taking along time to be so, and then compared to human input that dwarfs the AI time to do the same you going to have invest massive amounts of time to get anything done. This is a form of game that is not for everyone, hence its small player base is in part from its design choices.