Gary Grigsby's War in the East 2

Gary Grigsby's War in the East 2

Is the turn resolution for air still s-l-o-w?
This has kept me from buying the game. 2-3 minutes depending on how much info you have set it at, is unplayable for me.
< >
Beiträge 115 von 15
You can speed it up by typing in on key pad ,1,2,3 etc. 4 it gives a lot of info. 3 is pretty good. 2 or 1 speeds it up, little to no info.
even at the highest speed with no info, it still takes about 2 minutes. My rig is a top of the line alienware PC.
jabgamer  [Entwickler] 30. Nov. 2022 um 17:42 
Do you do a large number of missions in the air phase? After turn 1 of campaign 41 (where there are a ton of airfield attacks) I don't find the air phase takes all that long. A lot depends on if you run a lot of air phase sorties, or just stick to mostly flying ground support during the ground phase.
I should clarify and say that I initially bought the game but then refunded because of the air delay. I do read the forums and periodically re-evaluate my decision.
jabgamer  [Entwickler] 1. Dez. 2022 um 9:53 
Are you referring to the air phase on turn one of Campaign 41, because, yes, it will take some time to run given it is probably the most active air phase turn of the game. The air phase in smaller scenarios is of course much faster, and even the air phase in the campaigns can be fairly quick most turns given the bulk of the air war in the east is ground support during ground attacks. But fundamentally, no, I don't think the air phase has been sped up since release.
You should say that first turn air operations have been pre-programmed giving results around 150 losses germans and 3400 3800 soviets...
so If you speed up display, it 'll take almost no time.
Subsequent air phases were also slow. I just don't have the patience to wait several minutes for the air turn to finish.
HB 2. Dez. 2022 um 2:13 
Ursprünglich geschrieben von Montecalm:
This has kept me from buying the game. 2-3 minutes depending on how much info you have set it at, is unplayable for me.
I dont see any optimisation taking place in patches, to reduce turn times.

This thread on the forum here, "Expected performance when meeting system requirements" is about the times you can expect
"End Turn
Soviet Logistic phase: 2:45
Soviet Air: 4:35
Soviet Ground: 4:15
Axis Logistic: 2:50

So roughly 10-15 minutes to cycle through a turn. the reason it does not bother me is that I know when I play a side it can take 2-5 hours to do a turn, give or take."

So if your coming from playing RTS strategy games, example HOI IV with scores of AI nations doing more in real time than WiTE does with a single AI, then its going to tough to get used to the AI turn times.
Zuletzt bearbeitet von HB; 2. Dez. 2022 um 2:36
HB 2. Dez. 2022 um 2:15 
Ursprünglich geschrieben von gnome champski:
You should say that first turn air operations have been pre-programmed giving results around 150 losses germans and 3400 3800 soviets...
so If you speed up display, it 'll take almost no time.
You should also say, that deleting them and doing them yourself will roughly half the Axis air losses and add over 2000 to the SU losses and add more time to the resolution phase even when set to no detail fastest display.
Ursprünglich geschrieben von HB:
Ursprünglich geschrieben von Montecalm:
This has kept me from buying the game. 2-3 minutes depending on how much info you have set it at, is unplayable for me.
I dont see any optimisation taking place in patches, to reduce turn times.

This thread on the forum here, "Expected performance when meeting system requirements" is about the times you can expect
"End Turn
Soviet Logistic phase: 2:45
Soviet Air: 4:35
Soviet Ground: 4:15
Axis Logistic: 2:50

So roughly 10-15 minutes to cycle through a turn. the reason it does not bother me is that I know when I play a side it can take 2-5 hours to do a turn, give or take."

So if your coming from playing RTS strategy games, example HOI IV with scores of AI nations doing more in real time than WiTE does with a single AI, then its going to tough to get used to the AI turn times.

Thanks for steering me to the thread. I can't live with those delays. It is worse than Pride of Nations. Glad I refunded the game.
Love the game but just like the West Front I hate the new air system. Hate it. I wish we could go back to the old DOS way of running air.
If after turning down the settings and the time is still too long for a person, so be it. This game is to be savored, not guzzled down like MD 20/20 in a back alley.
Montecalm 11. Dez. 2022 um 16:42 
Ursprünglich geschrieben von Person of Interest:
If after turning down the settings and the time is still too long for a person, so be it. This game is to be savored, not guzzled down like MD 20/20 in a back alley.

That is your opinion. You want to sit around for 15-20 per turn waiting for the AI to finish its turn, great. I don't call that 'savoring', I call that waiting.
HB 12. Dez. 2022 um 0:44 
Ursprünglich geschrieben von Person of Interest:
If after turning down the settings and the time is still too long for a person, so be it. This game is to be savored, not guzzled down like MD 20/20 in a back alley.
Games are meant to be played, when they are poorly designed and badly optimised then the quality of game experience from lag etc, will be too high for some, esp if they have a game machine far in excess of recommended specs ( which then runs turn times in excess of tens of mins) and the code is simply not up to using the software hardware to improve turn cycle times.
Zuletzt bearbeitet von HB; 12. Dez. 2022 um 1:19
HB 12. Dez. 2022 um 0:50 
Ursprünglich geschrieben von Montecalm:
Ursprünglich geschrieben von Person of Interest:
If after turning down the settings and the time is still too long for a person, so be it. This game is to be savored, not guzzled down like MD 20/20 in a back alley.

That is your opinion. You want to sit around for 15-20 per turn waiting for the AI to finish its turn, great. I don't call that 'savoring', I call that waiting.

If the AI produced a better outcome it would be worth the wait, but as an example, its Air routine outcomes is so poor you cannot use the AI for it, so delegation of it is a poor choice, unless you savoir incompetent AI taking along time to be so, and then compared to human input that dwarfs the AI time to do the same you going to have invest massive amounts of time to get anything done. This is a form of game that is not for everyone, hence its small player base is in part from its design choices.
Zuletzt bearbeitet von HB; 12. Dez. 2022 um 1:20
< >
Beiträge 115 von 15
Pro Seite: 1530 50