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Edit: Performance on the second open world planet is noticeably better but the massive frame drops still remain. Running on a 4080
Some other things I highly recommend are to change Windows to High Performance profile, and use an app like "ParkControl" to un-park any CPU cores that might be parking. It doesn't change anything in Windows, registry settings or any of that, it only changes the power profile settings, which can always be reset to defaults with a click. I noticed on my CPU that a few of the P-Cores were at 0% using MSI Afterburner without unparking cores. And as a result my frame rate would drop below 60. I can't have that.
Another thing that helped me, which I am very surprised at, is setting the display to 60 or 120Hz even on a monitor that is 144, 165 and up. Disabling any VSYNC either in driver or in-game, and locking the frame rate to 60 FPS using RTSS (Riva Tuner Statistics Server) which comes with MSI Afterburner. Perhaps something to do with the game being designed to run on consoles at 30 or 60HZ / FPS? That is just a guess though, I really don't know. However, Variable Refresh rate tech like as GSYNC or FreeSync don't seem to mess with this either, just judging by my own experience. But that this actually helped me more than anything. More than you'd think it would. and definitely more than it should.
Just saw your edit. These results are after you made the changes? I'm past the second planet but I did try the 3rd planet kobo moon . It was hovering above 60 fps with some dips in the upper 50s. Those dips happened in a large room with some big electric looking rings in the middle you can zip line through. Previously that room was literally 20-30 fps. It's not perfect but an improvement for sure. I can try and test the second planet.
Is Ray Tracing that heavy?
Yeah, I think locking the frame rate is about the only thing that helps.
I run mine in ultimate performance which is a silly name. Think only difference it HDD doesn't sleep but I have NVME so doubt it matters. I've never heard of ParkControl! I'll try it out. If I see an improvement i'll add it to the post with credits.
I'm on a 120Hz monitor so it's already there. I actually forced vsync (fast) in nvidia control panel so i'll instead turn that off to lock it with RTSS. Already using it to monitor fps and I have gsync so there shouldn't be any screen tears. However, this can make sense why it impacts performance based on the type of game. I'm a huge Soulsborne fan and have got into modding souls games. Those games like to be locked to 60 fps although there are mods to unlock framerate. I assume action games do calculations on a per frame basis and modulating that framerate may require extra processing to compensate for the change in framerate. No concrete evidence so this is a guess on my part. Original dark souls had to have a remaster version with 60fps since the animations were created for 30fps as one example. All other souls games from my knowledge ship with hard 60fps lock including elden ring.
Yes, I got these results after making the changes you posted. This definitely has had some positive effect on the avg framerate and gpu usage. I'm getting avg usage now of 60-70% which is unprecedented for this game. Whenever the framerate tanks that drops to around 40% so there is still some work for them to do, but your guide has helped out a lot. Thanks bunches
The issue with Inspector was just a matter of restoring to the original Nvidia settings, then making the changes. No worries at all.
Running on a 9900k/4080 1440p
And I have had rBar on in every game since I booted the system among other things I do to power settings/cpu parking Virtual memory disabling processes ect ect on every OS install. I do all of these things before I even load up steam or anything but drivers right from day 1. From there its finding my Max stable overclock/undervolt GPU/CPU these days for maximum performance of my system.