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If you're playing on the highest difficulty and not enjoying the game, turn the difficulty down to a level where you can enjoy it.
This is cause it's not always a glowing enemy, it's a yellow glowing region on the field where you died. This is usually for bigger enemies like a rancor or a boss.
1) upgrade your force push so you would be able to push giant creatures.
2) Optional - buy 'more exp' perk from the droid you save in ruins
3) Travel to Derelict Dam Bonfire, oops, i mean meditation point.
4) Go across the bridge and push off the cliff giant creature thingy. Be sure to damage him before that with something to get more exp.
5) Go back to the bonfire, rinse and repeat.
There you go, you won't need to worry about loosing your exp to stupid bosses and their abnormal hp. Well, as long as EA don't patch that, don't think they would because it's not a bug or anything.
Video guide with timestamp https://youtu.be/CNgj40EEkTw?t=190 to explain it better
Sounds like a you problem.
1. Getting exp back, it will either be a glowing yellow enemy OR it will be on the ground around the spot you died. It never just disappears completely. (unless you die again before you collect exp from the first death)
2. If you are dying so much you are losing exp constantly, reduce the difficulty.
This is ENTIRELY on you OP
finding larger enemies quite a bit easier even with my crappy parry skillz
Yeah. Age or health will also become a consideration eventually. I've had a lot of health issues and gotten older esp in the past 10 years. So not even half as good as I used to be. But because I've always pushed myself to complete games at the highest difficulty or challenges, because of that im still good enough to beat very hard games despite being nerfed.
Still, I think at some point it makes a lot more sense to just drop the difficulty occassionally. GM just isnt fun at some points of the game (like the frog) or in some other game examples.
Like say in Elden Ring or Wo Long those games are a lot of fun so its fine if you die a dozen times, because the fights themselves are just a ton of fun and exciting. If its not longer fun, there's no shame to just drop the difficulty.
(so I always tell others but never do it.. I need to start doing that.. lol)
Actually leaving the game too. I had a crash after I died and lost almost an entire level. F
The thing is, this kind of exp system does not work in this game.
It works in other games like Nioh, Wo Long, Sekiro, Elden Ring, etc. The thing is those games have a ton of levels to get and they give a lot of exp too. Losing a level of exp is no big deal there. But it is huge here.
The problem isnt really losing exp.. its not gaining enough exp in the first place so losing it hurts a lot more.
There are a few bosses in Koboh. Also there's a chamber in the path to the tower (Don't know if there are any other), also you can fight the big guys that look like rhinos, those give good xp and their pattern is fairly easy to memorize.
As soon as you have Confuse, upgrade it. Makes mob fights a little bit easier to manage since you basically get a temporary ally.
Then there is all the other advice people gave before... Explore to get those meditation upgrade skill points, Hp, perk slots and Force, they add up quickly.
Early game for xp and skill points is rough tbh, but it picks up after a while...
Just need to learn which tool to use in which situation and getting exp becomes easier.
I'm enjoying the game, but it is easy to get frustrated when fighting bosses/mini-bosses. The thing is, the difficulty seems perfect for fighting regular mooks. I feel like normal non-boss gameplay would feel a bit too easy on Jedi Master difficulty.
But I haven't unlocked hardly any force powers. With a lot of bigger fights, the force powers you start out with seem pretty useless. Force push and force pull does nothing against many of the bigger animals, nor against lightsaber-wielding foes. And I can never figure out how to do that time slow move after that first scripted instance of it on Coruscant.
Interesting way to farm EXP.
There were at least two instances where it did seem to disappear completely, possibly as a result of a bug. Fighting those desert yeti on Koboh.
I went back, beat his ass, he wasn't glowing golden though. I didn't notice at first that I should've gotten my XP back. Checked the map later and saw the marker, went back, nothing.
I guess the marker I need to touch is somewhere beneath the ground, like when dead NPCs stuck into level architecture or something like that. Annoying.